Slightly Norse John
Mongoose
Actually, I thought one of the advantages of AJP was that it allowed you to fire on the turn you left the board as well, to conduct a fighting withdrawal rather than running away with your tail between your legs (not literally, in the case of humanity, but no doubt there are some aliens out there...)
Considering how narrowly the Bruchmuller failed to make it out, another salvo- almost certainly at the Provornyy- could have saved it. There's a good reason why the Apollo doesn't have AJP; jumping in behind an enemy ship with heavy missiles is just a shade too messy- but given the time, it seems at least mechanically possible.
Currently I'm shooting at Minbari; there was a very interesting 8- Raid pack attack on the Ingata, in which for the first and only time ever I saw an Orestes perform usefully and effectively- never mind the ships, the players nearly died of shock.
Basically, I'm a wolfpack, fast attack style player, most of the people I game with, at home and at Dunfermline, pick that up from me, and the early era fleet lends itself to that far better than the later era, so I come much closer to getting the best out of them than I do from the Crusade fleet, personally. There will be more Time Wars, at least one War-level 4 or 5 point, but I reckon Mark or Andy will look at a solid wall of Artemis, Olympus, Sagittarius and Hermes and concede...
Oh, yes, hint to EA players; never play a campaign game set in 2266. Olympus' time in service ends 2265, Chronos enters 2267, the Nova and Pulse Omega don't have an end date but they're not in the era- you are totally stuffed for close quarters firepower.
Considering how narrowly the Bruchmuller failed to make it out, another salvo- almost certainly at the Provornyy- could have saved it. There's a good reason why the Apollo doesn't have AJP; jumping in behind an enemy ship with heavy missiles is just a shade too messy- but given the time, it seems at least mechanically possible.
Currently I'm shooting at Minbari; there was a very interesting 8- Raid pack attack on the Ingata, in which for the first and only time ever I saw an Orestes perform usefully and effectively- never mind the ships, the players nearly died of shock.
Basically, I'm a wolfpack, fast attack style player, most of the people I game with, at home and at Dunfermline, pick that up from me, and the early era fleet lends itself to that far better than the later era, so I come much closer to getting the best out of them than I do from the Crusade fleet, personally. There will be more Time Wars, at least one War-level 4 or 5 point, but I reckon Mark or Andy will look at a solid wall of Artemis, Olympus, Sagittarius and Hermes and concede...
Oh, yes, hint to EA players; never play a campaign game set in 2266. Olympus' time in service ends 2265, Chronos enters 2267, the Nova and Pulse Omega don't have an end date but they're not in the era- you are totally stuffed for close quarters firepower.