EA Nova

Sulfurdown

Mongoose
It was just brought to my attention and I haven't found any comments in the brief forum search on the Nova. But can any one tell me why the Laser/Pulse Array was dropped? :?:
 
They were replaced w/ Heavy Plasma Cannons in Early Years, and Heavy Pulse Cannons in 3rd Age. (AP, DD and TL, respectively).

-Ken
 
I'm guessing that with the changes to the rules on beams and minibeams, having the option to fire them in beam mode would have been too powerful, and replacing beam mode with a minibeam mode would have run counter to the problems EA are meant to be having with minibeams (see Greg Smith's first post in this thread).
I suppose one option would have been to give the minibeam fire mode the slow loading trait, but then you start raising questions of how that interacts with the normal fire mode not having slow loading, which in turn would need its own explanation (probably along the lines of firing the minibeams means that you can't fire in pulse mode next turn either) just to avoid confusion. Overall, the design team probably decided that it was more trouble than it was worth, and just gave the Nova a more simple weapons layout instead.
 
So then why would the DotTA fleet have a relatively weaker ship then the Early fleet? **If the side arcs of the Early Nova has 8AD, then the equivalent AD for the DotTA Nova would be (vsH6 - 17.5AD, vsH5 - 14.4AD, vsH4 - 14.22AD, vsH3 - 15AD) ~ 15AD assuming that you are not using a CAF! or Scout with the Early Nova.


EDIT: I can see where the drop of the L/PA makes sense, though I may not like the deviation from it's AoG & 1E-Mongoose Cannon.
 
Sulfurdown said:
That would be "What happened?" but I'm hoping for a "Why did it happen?"

It was felt that 9 times out of 10 it wasn't used, as well as at the time being awkward to playtest

it was considered again when the side beams on the Omega appeared. There was the possibility at one stage of making the main guns of the Omega a dual mode too
 
Well........

Beam mode practically never used. You could do a calculation against the different hull values along with interceptor die number, and the standard mode practically always won out. Kinda like the Lightning Cannon on a VCD.
 
Oh yeah, that also ^^.

Unless youre playing Psi Corps with Shadow tech. Different fleet, different weapon loadout.
 
What do you mean unsupported? Havent you ever seen the omega fire lasers one second then switch to pulse cannons, with the same weapon. LPA's would have been used more if they had increased the range in laser mode instead of decrease it. Thats how they were in B5wars and I thought it worked well.
 
Of course I've seen that. The case for LPAs is just as good as the case for CGI screw-ups when the pulses and beams fire from the same point. The Omega's turrets have two distinct parts, it's just it's never clear which part is the pulse cannon and which is the laser.
 
Well that Omega is actually switching between its huge Narn supplied Heavy Laser Cannon and its Pulse Cannons.

The Nova has never fired a Beam on the show.

LPAs were supported as LLCs during 1e, like the Omega broadside Minibeams. And those arent too good.

Thing is, this can be an endless discussion, because there are enough recoded instances of CGI screwups, plus for the show it never really mattered what kind of weapon they are using. Same like a Starfuries speed.
 
L/PAs were a creation of AoG. It wasn't based on canon, it was more to do with game balance IIRC.

In ACTA the original Nova's stats didn't have them, but the revised/SFoS version did. The players on the forum asked for something to reflect the weapon description. However the beam part proved to be pretty useless, it scored less hits on average and had less range.

In the early stages of playtesting it was decided to remove it because it was hardly ever used, had no basis in canon and was (by ACTA standards) a fiddly rule.
 
That is the part I guess I find interesting. You discover something isn't being used because it offers little return over the standard mode. Instead of finding a use for the second mode you drop it as if the idea was the bad part and not the implementation.

As stated above, you could easily have made the beam element useful if it had increased damage for reduced range (a real brawler), extended range at reduced damage (firepower support to a fleet), bypassed a defense at short range (ie don't drop AD so much but only range 4 say, making it a specialist close assault ship).

Lots of creative ways to honor the creativity and effort that went into developing the games and models for this show, and instead you just threw up your hands and said 'it's too fiddly, and we can't find a way to make use of it'. Especially given that we see the beams and such off the Omega, I would have liked to see more similarity in the Nova precursor hull. Eh...

Ripple
 
Off topic a bit but i would of really liked to seen a Command Nova rather than Command Hyperion. It just seemed to make more sense to me.
 
Ripple said:
As stated above, you could easily have made the beam element useful if it had increased damage for reduced range (a real brawler), extended range at reduced damage (firepower support to a fleet),

One of those 2 is what we'll be house ruling. Still haven't decided which one(and with narn-centauri campaign going not in a hurry) but either one of those 2 are going to be part of our Nova's.
 
basically what would happen with a beam option is this.

Players on this forum would analyze its statistacal advantages and disadvantages and then simply calc out, when it is better/worse than standard mode. And then you just know when to use it, and when its rubbish. Wahoo.

Now you could do an option of it becoming a short range powerful attack, but then oyu could simply add an extra weapon at short ranges, not really a difference there.

Basically this weapon is "wanted" for fluff reason, though these were created by AoG and are never obn the show. Which runs contrary what MGP has tried to achieve with 2e, to stay as close to the show as possible (otherwise Centauri would have to go back to SFOS stats).
 
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