EA Crusade fleet

Drahazar

Mongoose
I was thinking of doing a Crusade Era Fleet I tried to find a topic already done so I do not have to pester anyone. But I guess my skills at finding it suck. SOOOOOOOOOOOOOOO can some one send me a link to one already done. So I can see what crusade era fleet works good and test it with counters to see if I want to get it. And is it worth buy the fleet box for crusade era or get the third age one and then add a few ships to it.
 
ro be honest, I've only played them once in second ed, I'm not really the best person to advise. I's still be talking about the much missed raid level Chronos :-(
 
Okay, I have read all the Crusade Fleet List and one ship catched my eye...
Could it be that the Marathon is a REALLY effective ship?
It's durability is slightly below average, but the weapon loadout is clearly above. In addition it is incredibly fast and maneuverable for a ship of it's size and PL (there is no other ship in this category or bigger that flies 12" and 2/45°).
 
yes if you are talking about Earth - although isn't the Warlock quite good at turning

Well if you mean Battle - White Star Gunships and Liati's are scarily even more manuevable and as fast / faster :) there are a few war level ships (Narn dn Brakiri spring to mind) that are as agile :)
 
Galatea said:
Okay, I have read all the Crusade Fleet List and one ship catched my eye...
Could it be that the Marathon is a REALLY effective ship?
It's durability is slightly below average, but the weapon loadout is clearly above. In addition it is incredibly fast and maneuverable for a ship of it's size and PL (there is no other ship in this category or bigger that flies 12" and 2/45°).

Give the Marathon a try, it is alas either horribly effective IF you get a good beam roll, or a wet lettuce and explodes when someone looks at it kinda funny!
 
Well in my 5 pt raid fleet I usually go with a single Delphi and 8 Chronos Frigates. While they aren't as tough as they used to be, the chronos still packs a mighty wollup, especially in large numbers.

My 5pt Battle fleet is as follows

2 Marathon Cruisers (these are super Awesome)
1 Apollo Bombardment cruiser
2 Delphi Scouts
4 Chronos Frigates

The Chronos frigates are just init sinks at this level, however using them on the flanks tends to yeild results. The Bombardment cruiser is there to provide some key critical hits on your enemys capital ships and hammer his init sinks. Use the Delphi's to redirect missile attacks on bigger ships. The Marathon Crusiers should always hit the biggest target every turn. They're fast and manouverable so even if the enemy gets too close you can blow right past them and then come about (with the special action) and smash the enemy from behind.
 
Da Boss said:
Well if you mean Battle - White Star Gunships and Liati's are scarily even more manuevable and as fast / faster :) there are a few war level ships (Narn dn Brakiri spring to mind) that are as agile :)

Okay, but the Liati and the White Star are an entirely other form of ship concept. They are fast and dodgy Hunters and can never eat the amount of damage the Marathon can.

The Marathon is still some kind of "ship of the line" - a brawler that can withstand a certain amount of damage and keep fighting. The Brakiri Tashkat and the G'vhran Fast Destroyer move only 8", that's 4" less - in fact there are no Narn/Brakiri Skirmish ships that can match the speed of the Marathon.
 
IMO the Marathon is a ship to outflank an enemy where the Omega is the hammer. It comes down to the player's choice which ship he likes better.

I greatly dislike the Cronos. It has good survivability but only the Railguns do scare an enemy.

The Myrmidon is a great patrol level ship, nearly too good as it has firepower and survivability larger then some other ships it's size.
But I love it and use it everytime I can 8)
 
My crusade era fleet is 20 points at battle level, and consists of the following ships:

1 Warlock
1 Command Omega
1 Posiedon
4 Marathon
5 Apollo
2 Delphi
4 Hyperion assaults
8 chronos
8 hermes

and all the associated fighters. The command omega will have a detatchable fore section, which I can replace with a tantalus conversion when I want to. As far as I can see, marathons and apollos should form the bulk of the fleet, with plenty of chronos and hermes to provide a swarm/distraction. To not use the delphi is daft, but everything else I have in my fleet is there because I wanted the models etc. The hyperion assaults, coupled with a tantalus are there for a plantery assault or some extra choices at skirmish level or just to pad out a larger fleet.

As far as tactics go, well I've only played two games with so far, won 1 lost 1 so there you go.
 
I have toyed with the idea just for the sake of taking such an iconic ship from the series. Plus theres plenty of space on the front for me to paint my ensign of the Kreigsmarine on. :oops:
 
Agreed, the Explorer is much better than the Delphi in my eyes. It seems that mongoose is relying purely on fluff to stop people dragging along the Explorer to every fight they get into.
 
Unlimited range scout, 4AD beam, stealth 5, vs standard scout, 6 fighters, command, buckets of damage but no decent weapons and speed 4.

The explorer does a little bit of everything, except shoot. While the Delphi is a scout par excellence.

I think in a Crusade era fleet, I'd be tempted to take the explorer over the Delphi too.
 
I'd go for the Delhi because when I play games it will be 5p Battle or higher, where battles can spread out.
And I want a Scout being able to get where I want to have it. Speed 4 and lumbering isn't very fast - they can't even keep up with the Omega.
Though i will probably add an Explorer to my fleet sooner or later just for the nice model.
 
Unlimited range scout does strike me as a bit useless when standard scout has 36" range anyway. If anything, I need to make a conscious effort to actively get out of scout range.

The beam is short ranged enough that if you try to use it, you're putting the Delphi closer to the enemy that I really feel happy about with a ship that fragile. On the other hand, the Explorer puts its weapons on 6 starfuries, meaning that it can quite happily sit back in relative safety, and still use its weapons.

The speed and manouverability of the Explorer can be an issue, but not for getting into scout range. Instead its problem is getting out of the way if the enemy does decide to split off some ships to send after your scout.

I do have a Delphi, but only because it came in the fleet box, and because Mongoose might make it worthwhile one day...
 
Well, I think if you play on a table that measures 6x4 feet, it CAN get interesting to have a Scout that moves faster than a snail.
Especially if some nasty Jump point pops up behind you...

I'd take 2 Delphis (as I said I probably won't play anything below 5p War), put each in one corner of the table and never get them out of my DZ.
Maybe I'd give each of them a Wing Auroras so they can defend themselves against some wandering fighters, but that's it.
 
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