Target said:It may not be fighters they are targeting. I guess it your ship you are damaging it may cost you in the long run. It doesn't really worry me that much it's more people saying they aren't targeting because it's landing in empty space when you know that it effects everything in 3" radius so in effect you are targeting everything in a 3" radius & thats why you targeted that particular point. Any way you can usually find a spot thats doesn't effect your ships but can effect theirs maybe not as many as you would like.
It still seems very beardy when you know you can't fire on your own ships.
Still don't see what Narn have against fighters, they have a +1 dogfighter (it's a pretty good fighter really), a lot weapons allround with a couple of exceptions, quite a few ships carry fighters. It's kinda overkill in a big way. Fighters aren't what they used to be when people would take a horde of super T-Bolts( hull 6, with precise i think) as their fleet thats when the e-mine become the the premier fighter killer because i don't think it used to be that way in the beginning.
This last part is my against killing fighters so easily rant. I don't really see the need, they only have 1 hit, low hull, don't have to roll for bulkheads against them. Most that have 2+ dodge have crap all weapons, ones with weapons are 3+ dodge & above so die pretty easily from normal fire anyway. You don't get the huge numbers you used to when buying wings like in the first rule set.
If a standard Emine is useless against ships (as it has been generally agreed to be) and it is good against fighters... why NOT use them as an anti-fighter weapon?
Also, the rules clearly say "pick a point". If one of your ships is there... so be it. The legality of this tactic and it's discussion, as far as I can see, is over :?. The rules clearly imply that allied positions are irrelevent.
I DO agree with you that generally the Narns have pretty decent anti-fighter weapon ANYway, especially the G'Quan, which can throw something like 16 AD in all of it's arcs within 8"... but unless you have a special e-mine... and no targets for them (since a shot at a cap ship with an e-mine is regarded as wasteful)... then why not take out that clump of fighters that WILL be a problem in a turn or two?