E-mines how to you have yours?

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Mongoose
I was wondering on how other people use the e-mines in house rules.
We have them that they must target a ship or fighter, no trying to sort out the maxium effect by placing the template, if you want to get more ships use wide burst. We still seem to get multiple ships even with this rule.
They give -2 to dodge rolls, like anti fighter in our rules. Fighters have hard enough time staying alive without instant death. They still extremely effective with -2 to dodge rolls.
We were thinking of giving them the ability to do an extra pt of dam on 6 instead of criticals.
 
We play em by the book.

The damage is kinda low on many cases, not being able to crit just takes alot of they power away in anti-ship missions, but thats what you got ship-killers for.

But i would not want to miss the put the template in the middle of the enemy formation. Wh40k did this kinda rule, agreed they have smaller templates, but having to put a template right on top of a model, instead of where you want it, makes it predictable, and lets the enemy spread out a little to negate alot of damage.
 
Just run by the book, more and more often, I take non e-mine ships anyway, the G'Lan has been a bit of a hero, despite it's reduced weapons range, the e-mine is only useful for fighter clearance, unless you use varients. I've got to the stage, if I field anything with e-mines, my enemies don't even bother launching fighters.
 
by the book.

we did come up with a situation where a Brakiri player stacked 4 mines all in the same place - werent sure if he could do that, but the rules didnt say no so we went with it.

as it was, the damage wasnt that great and didnt really have an effect on the game (the brakiri player lost)

tbh, you can use fighters effectively against a race with e-mines, you just have to take alot of care and only commit them to the fight when your enemy has other priorities on his hands (like the war level ship you just dumped in the middle of his fleet mwahahahahaha)
 
By the book. I like my G'Quans with Ship Breakers. There is a certain satisfaction of announcing your opening up a whole world of hurt, starting with lasers and twin-arrays and pulse cannon and mines....

I have found a Dag'Kar loaded to the gunnels with Ionics quite funny on occaision.
 
Just looked at my topic, can't even spell "do", no wonder i get minbari wrong :oops:
Forgot to add can't accidently hit your own fighters contary to the ruling, since fighters move last they shouldn't go in the e-mine radius.
We are finding that -2 to the dodge on e-mines is working quite well, there is no need for instant death for fighters, most weapons can take out fighters now that they have dropped the hull values & Narn aren't short on fighters, quite a few of their ships carry them.

Do ionic ( about to spell iconic) mines need to hit to have the special effect or does just it effect everything under the template?
 
i use them by the book.
admitedly i'm not a big narn player, i mostly use a Dag'kar here and there as an ally choice for my ISA. It makes an excelent alternative to the anoying weaves white stars need to do to kill fighters, and provides a decoy to absorb my oponent's wrath, especially if it's loaded with ship breakers.
 
Ionics instantly negate SAs, for current and next turn, no rolls needed.

Makes em kinda nice ^^. Never used em myself though.......

I simply love ship-killers to death.

Now why Anti-fighter would only give -2 to dodge is kinda understandable. But id does make some fighters hard to kill (T-Bolts grrrrr). Now how some fighter would dogde a huge e-mine explosion i dont know ^^. Though i guess it can be a nice idea.
 
Definitely by the book!

Narn have no anti fighter weapons other than the e-mines, and how do you dodge an explosion anyway?

Personally on the twin barrel ships, like a standard and a ship breaker as a nasty surprise when they get close, just not all the time.

In big battles a Dag'Kar loaded with all ionic is a great way to mess up your enemies plans. Give em a nice juicy target that he can CAF with a boresight, guarentees he'll go for it, then ionic burst his bubble. may not save the target, but the look on his face will be worth it!
 
It's way OTT with e-mines vs fighters, not only do they have same AD as other Antifighter weapons, range of 30" can hit more than 1 fighter espescially on carriers with being hit on lauching. It becomes a x AD weapon instead of 4 AD for example.There is no need to kill fighters like that as they aren't that dangerous unlike 1st ed. Narn have the Gorith fighter for anti fighter work. The ability to hit multiple targets is huge.
Anti fighter isn't really nessecary now with the reduced hulls on fighters normal weapons can take them out now, not in droves but 1 by 1. I play Centauri most of the time and i don't usually take the maximus even though 70% of time i play EA. Even when i play Narn normal weapons do just fine.
As for dodging e-mines, maybe we just imagine that they have scattered enough to survive most of the damage.
 
Perhaps they should be able to hit a capital ship while still getting the area effect ability? SAP DD against the chosen target, AF versus everything else in the blast radius? I don't play Narn but the e-mines seem underpowered to me.
 
Killing special actions is extremely powerful (Ionics = cool), especially with CBD and CAF automatic rolls. And you don't even have to hit to do it. It's, in my opinion, a fleet support weapon, not a mainline system. The Dag'Kar mounts too many; A raid ship with a single mine launcher and other capabilities (modest carrier, mayhaps? An augmentation of the T'Rann to such a purpose might be too much to ask) would be a valid, if kept rare, support selection.

Shipbreakers, Wide Field, and Standard Mines? Not so much.
 
i've found that e-mines while not very damaging are an excelent utility weapon. they ignore stealth, dodge, and (i think) interceptors.

also in crossover games with the star wars mod, the ability to blast all those B-wings with one attack is well worth a doomed raid level ship.
 
E-mines aren't meant to be super weapons, they are for long range area effect , very useful for hitting low hit ships like Vorchans that mob together. They just struggle to hurt big tough ships but play merry hell with small low hull ships otherwise they are for softening up the enemy.
Able to hit multiple targets is pretty cool, no other weapon does this. Ionic are useful, Ship Breakers are for hurting ships, Wide burst might be useful if you are against hull 6 ships eg Drazi. Short Charge for when they close & you will die this turn.
The Dag'Kar does mount to many to be useful, give it more Ion Torps & that will fix the problem. It's not called a E-mine frigate it's called a Missile frigate.
There is no reason for e-mines or anti fighter to instant kill fighters now. They have less firepower, lower hull so they can be hit very easily and will fail a dodge roll. The instant kill on fighters is why they don't work well still.
 
TBH, I find myself using standard emines less and less. Only the Dag'kar, G'Quan n variants, and the Ka / Bin'tak carry actual Emines any any number. Dag Kars too fragile but when I do take it, I use a mix of Wide burst/Ionics on it. G'quan needs the extra oomph from tha comes from Shipbreakers to make up for the lousy beam and and no secondaries (Medium Pulse and Twin arrays dont count, I'm talking Matter/Heavy Pulse/Plasma here). The Bin'Taks the one ship I use actual Emines on, as the 16 AD can punch a serious hole in low hull ships, and even Short Charged, its still 8AD.

If its a low PL game and you NEED Emines, take Gkariths. No-Slowloading and a still respectable amount of dice.
 
That e-mines are particularly effective against fighters adds character to the fleet, making Narn different from other races. Otherwise as a race they are somewhat bland. Being the race that you least want to use fighters against (or more to the point, that your fighters least want to be used against) gives them something unique. That fighters are not the most powerful system out there means that being well protected against them is not unbalancing, just characterful.

Just my 2p worth though
 
Ionic Bursts severely messup anyone even attempting to do special actions and not to mention if a narn ship is swamped with fighters I have seen one person emine almost point blank on his ship just to clear fighters. It may seem kinda beardy but its the kind of tactics a narn would do.
 
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