Always liked the Secrets of the Ancients 6 adventure, and have been looking at the Dynasty supplement recently, thinking about running a Dynastic campaign - not using it as a backdrop for scenes, but literally as each player being a dynasty.
This has largely been triggered off by acquiring the collected works of stargate SG1 in a car boot sale for not many pounds, and thinking how awesome a lot of the early bad guys are. Essentially, the idea is running a campaign pre "Stargate-the-movie" where each of the players is a Goa'Uld System Lord (either a lesser independent System Lord, more likely, a major vassal of one of the 'Big Names' - meaning I as the GM have the big stick available if I really want them to do/not to do something). I'd assume that we'd use the Military Charter or Religious Faith archetypes for most of them.
This should, to my mind, work - but I'll need to do a bit of modification to the Dynasty rules; some of the aptitudes and values work perfectly (Posturing is a must for any megolmanaical immortal warlord - where would Ba'al be without it?) but others don't (Fiscal Defence seems a little odd as it's never made clear how much of an interstellar economy there is). Equally, some sort of opportunity for attempted personal assassinations should be there (so perhaps scenes might get used after all?). Certainly, the generational tradition changes don't really fit - it's always the same guy...
The rules for things like Wars will need a bit of modification for the tech base changes associated with the stargate universe. Fortunately, with Dynasty being very much focused on 'high level' campaigns, that doesn't mean I need stats for a Ha'Tak's fuel capacity - but I do need to know how many ships a 'holy crud' quantity of ships represents (i.e. how many ships you actually have if you've got fleet/5 - six, sixty, or six hundred?) . Equally, I suspect the presence of gates will change the 'space race' aggression quite drastically, whilst the economics goals seem largely inappropriate.
Any thoughts or advice is welcome.
This has largely been triggered off by acquiring the collected works of stargate SG1 in a car boot sale for not many pounds, and thinking how awesome a lot of the early bad guys are. Essentially, the idea is running a campaign pre "Stargate-the-movie" where each of the players is a Goa'Uld System Lord (either a lesser independent System Lord, more likely, a major vassal of one of the 'Big Names' - meaning I as the GM have the big stick available if I really want them to do/not to do something). I'd assume that we'd use the Military Charter or Religious Faith archetypes for most of them.
This should, to my mind, work - but I'll need to do a bit of modification to the Dynasty rules; some of the aptitudes and values work perfectly (Posturing is a must for any megolmanaical immortal warlord - where would Ba'al be without it?) but others don't (Fiscal Defence seems a little odd as it's never made clear how much of an interstellar economy there is). Equally, some sort of opportunity for attempted personal assassinations should be there (so perhaps scenes might get used after all?). Certainly, the generational tradition changes don't really fit - it's always the same guy...
The rules for things like Wars will need a bit of modification for the tech base changes associated with the stargate universe. Fortunately, with Dynasty being very much focused on 'high level' campaigns, that doesn't mean I need stats for a Ha'Tak's fuel capacity - but I do need to know how many ships a 'holy crud' quantity of ships represents (i.e. how many ships you actually have if you've got fleet/5 - six, sixty, or six hundred?) . Equally, I suspect the presence of gates will change the 'space race' aggression quite drastically, whilst the economics goals seem largely inappropriate.
Any thoughts or advice is welcome.