Since we are on the topic of initiative...
What are your thoughts on Leadership AND tactics skill. Would it be cumulative? Is the leadership check done just once or each round? Do you have to make a leadership / tactics check or can you decide not to? How are negative effect results handled? (at level 0 it's more likely you will get a negative result than a positive one) Partial quote from the book on page 64
The Tactics skill can be used to give an Initiative bonus at the start of combat.... The Leadership skill can be used to increase another character's initiative.... Making a Leadership skill check is a significant action.
In my opinion, you don't
have to make a skill check but there is no reason not to since only
bonuses that
increase initiative would apply and not penalties that decrease initiative.
Some issues I have with the initiative system:
The random die roll is more important than the characters dexterity or abilities. Imagine two gunfighters in a duel. First their gunfighting skills have no effect at all on how quickly they can draw their weapon (one could have no skill at all while the other is a seasoned pro). Next one gunfighter is a little quick with a Dex of 11 and the other is a little slow with a Dex of 3. This 8 point difference in dexterity gives a +1 to one gunfighter and a -1 to the other for a total difference of 2. The random roll however has a range from 2 to 12. So luck plays a bigger roll than skill or characteristics.
In a long fight lasting many rounds if you have a poor initiative roll (or a good one) you use it for the whole fight. This is true for the Tactics check too.
If some of the combatants are ready for combat and some are not, such as an ambush, the prepaired characters are considered to get an automatic 12 on their roll
Does anyone think that there should not be a little errata regarding initiative when the current system allows the attackers to have a huge initiative advantage after a surprise attack and it lasts FOR THE ENTIRE COMBAT? Please give details including book quotes to back up your position. I'm open minded, maybe I am interpreting something wrong or missed something.
In my opinion, the whole initiative system with extra dice rolls and record keeping of all the actions that effect it could possibly be thrown out the window and just let the combat occur simultaneously. If someone is ambushing do a roll to determine if they are successful based maybe on the attackees recon roll vs the attackers stealth? If the surprise is successful, give the attacker one free combat round.
Maybe I should have more actual game experience with these rules before making such judgments. Maybee I sshhould be not drinkin whens I be makin theesh judgmentalisms. Maybe your posts will help me see things differently. Maybe your posts will reinforce my opinions (nah, nobody ever posts when they agree).