I do a lot of solo stuff, so I took the dungeon generator from D&D5E and changed the tables over to fit Traveller. For instance, I have a 3D table that is for the structure location (Desert, Swamp, Orbit, etc.) Then some fluff tables like age, material, and purpose (vault, temple, crashed derelict, etc. ) Then I reduced and altered the Room Type table to a 16, weighted for most common rooms (generic, storage, barracks, vault, etc.) I even added a table for traps and effects in line with more sci-fi stuff, such as an electrified floor, or a vent releasing corrosive gas. I coupled that with a mechanic I found somewhere that has you roll a check as you go to determine if you've found the room/ object/ person you were looking for, with the modifier going up as you go through rooms. Encounters are even possible, with "guard" being a stand-in for whatever you might expect. If it's a sophont facility, an NPC. If it's a cave or crashed derelict, a creature.
It works well enough for my purposes, but it took several hours and still needs refinement. I haven't used it on a labyrinthian type crawler.
It works well enough for my purposes, but it took several hours and still needs refinement. I haven't used it on a labyrinthian type crawler.