MasterGwydion
Emperor Mongoose
Yeah, at TL-15 they are no longer a hazard to your jump. The tanks are still rendered unusable though on a second roll of 7- with no modifiers possible. I would change the rule to be, since you can't add bonus to the first roll for being TL-16+, then it should be applied to the second roll.That part is inaccurate. You can reuse them indefinitely IF you never drop them.
Their chance of being destroyed drops with TL. At high TL where they are most likely recoverable they make long distance trade/travel more practical as the cost per ton of cargo exceeds (at J-6) the cost per ton of the drop tank and you increase your cargo/passenger load by nearly as much tonnage as the drop tank.
People have even cited official statements of it being in use in the 3rd Imperium core worlds.
TL-15 no chance of jump disruption, 7- drop tank damaged beyond reuse without repair.
TL-16 no chance of jump disruption, 6- drop tank damaged beyond reuse without repair.
TL-17 no chance of jump disruption, 5- drop tank damaged beyond reuse without repair.
Etc...
This makes them safe to use at TL-15, but not very practical. Each TL above 15 makes them more practical. This allows them to function basically as written currently, and allows it to be true that, some day, they will be practical as well and change Charted Space forever. Until then though, this keeps Charted Space largely "as is".