Dunno if someone's done this before, but the basic Gazelle in MGT isn't really the classic variant with drop tanks and PA barbettes (In actual fact the MGT design is really the streamlined Firey class model).
Since these options were added in MGT High Guard, I decided to rework it to reflect the classic variant:
Standard 300 dTon hull
8 points Crystalliron armour
M-Drive H
J-Drive H
Powerplant H
92 tons internal fuel tankage
100 tons external fuel tankage in drop tanks
Fuel scoops and 2 fuel processors
Model/6 computer
Jump Control/5
Evade/2
Fire Control/3
Military sensors
8 Staterooms
20 ton Gig
2 triple beam laser turrets
2 Particle Barbettes
11 dTons cargo
MCr229.1 (before standard design... and using the normal 20 ton launch price as a placeholder - the actual gig is armed, fast and has emergency low berths)
Jump-4, 4G, 4 weeks operations with drop tanks carried
Jump-5, 5G, 5.25 weeks operations with drop tanks used and dropped
Jump-2, 5G 4 weeks operations without drop tanks.
I beefed up the powerplant fuel to 4 weeks as this is an important issue for patrol work and scouting. I figured this was more important than another 16 tons of cargo, and the original design only had a small cargo space. Plus it can be used to help fuel the gig and escortees.
Gazelles had a major variant which took out the PA barbettes and replaced them with missile turrets. Swapping them for Heavy Missile Barbettes or triple missile turrets with 4 tons of magazine works fine.
I left the armour as per MGT at 8 points of Crystaliron as Gazelles are produced in large numbers and it would make sense for most components to be produced as widely as possible (the jump software and jump drive have to be TL14 by definition, but everything else is able to be built by the default rules.)
Since these options were added in MGT High Guard, I decided to rework it to reflect the classic variant:
Standard 300 dTon hull
8 points Crystalliron armour
M-Drive H
J-Drive H
Powerplant H
92 tons internal fuel tankage
100 tons external fuel tankage in drop tanks
Fuel scoops and 2 fuel processors
Model/6 computer
Jump Control/5
Evade/2
Fire Control/3
Military sensors
8 Staterooms
20 ton Gig
2 triple beam laser turrets
2 Particle Barbettes
11 dTons cargo
MCr229.1 (before standard design... and using the normal 20 ton launch price as a placeholder - the actual gig is armed, fast and has emergency low berths)
Jump-4, 4G, 4 weeks operations with drop tanks carried
Jump-5, 5G, 5.25 weeks operations with drop tanks used and dropped
Jump-2, 5G 4 weeks operations without drop tanks.
I beefed up the powerplant fuel to 4 weeks as this is an important issue for patrol work and scouting. I figured this was more important than another 16 tons of cargo, and the original design only had a small cargo space. Plus it can be used to help fuel the gig and escortees.
Gazelles had a major variant which took out the PA barbettes and replaced them with missile turrets. Swapping them for Heavy Missile Barbettes or triple missile turrets with 4 tons of magazine works fine.
I left the armour as per MGT at 8 points of Crystaliron as Gazelles are produced in large numbers and it would make sense for most components to be produced as widely as possible (the jump software and jump drive have to be TL14 by definition, but everything else is able to be built by the default rules.)