vladthemad
Mongoose
Greetings,
I've been running the Drinax campaign for some friends, and many annoying issues have popped up. One large problem I'm finding is that rules are scattered throughout different books, and even related rules are scattered about in the same book. Slows play to a crawl while I try to find a rule related to something. *shakes his fist*
Enough grumbling...and on to a few actual questions. First, if King Oleb actually wants thieves and not murderers and cutthroats as he claims, why does the Harrier have a particle beam cannon? Isn't a weapon that causes automatic radiation damage to crew every time it hits the exact opposite of what he wants? Is it even a "legal" weapon in the eyes of the Imperium? Flying around in a military grade ship carrying military grade weaponry makes it pretty difficult to appear as anything BUT a dirty pirate.
I thought about just dropping the radiation component to the particle beam weapon, but would that be in keeping with reality? Maybe change it to EMP damage instead? What would be the pros and cons of this?
Also, the Scoundrel book give times for transferring cargo in various ways between ships, but doesn't have an explanation as to how large a container is. I also couldn't find that referenced in any other books. If they are one dTon the times listed on Scoundrel p.50 make sense to me. If they are larger the times seem rather small. Even in zero-G I'd think moving a 20 dTon container full of ore from one ship to the other would take more than 1d6 minutes! If such was the case you could offload a heavy freighter in 30 minutes to 3 hours. Rather fast for 550 tons of cargo. Can someone shed some light on this?
I've been running the Drinax campaign for some friends, and many annoying issues have popped up. One large problem I'm finding is that rules are scattered throughout different books, and even related rules are scattered about in the same book. Slows play to a crawl while I try to find a rule related to something. *shakes his fist*
Enough grumbling...and on to a few actual questions. First, if King Oleb actually wants thieves and not murderers and cutthroats as he claims, why does the Harrier have a particle beam cannon? Isn't a weapon that causes automatic radiation damage to crew every time it hits the exact opposite of what he wants? Is it even a "legal" weapon in the eyes of the Imperium? Flying around in a military grade ship carrying military grade weaponry makes it pretty difficult to appear as anything BUT a dirty pirate.
I thought about just dropping the radiation component to the particle beam weapon, but would that be in keeping with reality? Maybe change it to EMP damage instead? What would be the pros and cons of this?
Also, the Scoundrel book give times for transferring cargo in various ways between ships, but doesn't have an explanation as to how large a container is. I also couldn't find that referenced in any other books. If they are one dTon the times listed on Scoundrel p.50 make sense to me. If they are larger the times seem rather small. Even in zero-G I'd think moving a 20 dTon container full of ore from one ship to the other would take more than 1d6 minutes! If such was the case you could offload a heavy freighter in 30 minutes to 3 hours. Rather fast for 550 tons of cargo. Can someone shed some light on this?