Drinax | Best Starting Adventure?

Lauguz

Mongoose
Hello Travellers!

I've never run or played Traveller but I've fallen in love with the Pirates of Drinax campaign and am seriously considering running it, however I'm not feeling like Honour Among Thieves is the best starting adventure because it a) starts in a different sub-sector requiring the players to travel to get to the first adventure which requires them to skip or skim over the intervening planets to get to the adventure and b) its not a core pirate activity (commerce raiding, treasure hunting).

I read a post suggesting Treasure Ship was a good alternative start, and in theory it starts on Drinax with the players learning about the disabled treasure ship, but its a very tough nut to crack, has a major time constraint and feels like its asking a lot of players and a GM not familiar with the Traveller system. Feels like an awesome adventure to add in once the game has its legs under it.

What is jumping out at me as an excellent starting adventure is the Treasure of Sindal, because it starts on Drinax, is a core pirate activity, involves some travel around the sector and introduces some of the major players in the overall campaign and allows the PCs to develop allies and enemies out of the gate.

For those of you more familiar with the system and campaign, do you have any input/feedback/advice on this choice? Any alternative adventures (part of Drinax campaign or not) that I should consider as the first adventure? Maybe there's a short "you find out about an easy prey ship, go get your pirate on" adventure somewhere?

Thanks!

-Lauguz
 
My standard answer - the best starting adventure is Death Station, an old CT double adventure.

You can tailor the events on the station to suit your group and follow up plot.

Have your group hired to transport an investigation team to a research station that has fallen out of regular communication (or the players may be the investigators).

When they arrive at the lab ship they quickly discover evidence of pirate activity - but what were they after?

To make things interesting have some out of control security bots left active on the stain that consider the PCs hostile.

The clues found can then lead into the main campaign.

This gives you the opportunity to expose your group to space travel, problem solving, a bit of combat... whatever you want really :)
 
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