Drakh Raiders and campaigns

Quite simply Drakh are NOT overpowered. People who complain about them being too strong just dont know how to fight them.

Vice versa Drakh players whinging about their fleet being UNDERPOWERED though need to learn to play better in my oppinion. The Drakh fleet is fine as it is. In fact in my oppinion ALL the 2nd Ed fleets are fine with the possible exception of Gaim but the jury's still out on that in my oppinion. And the Vorlons are POSSIBLY a tad too crit vulnerable now but again, we shall see....
 
I think it is not the matter if they are overpowered or not, but simply:
How do you treat Raiders from Huge Hangars in the campain. What they can do, and what they can not do.
 
I will repeat and highlight ... :roll:

Sorry but IMHO this is just ridiculously oversized for a free ship something that should be comparable with fighters.

If the Raider could only be bought as a Skirmish ship - no problem. But the ship is coming for free and will be repaired/replaced for free in a campaign. Using your own style of argumentation ...
Quite simply Drakh ARE overpowered in a campaign. People who complain about them being too weak just dont know how to use them in a campaign ... Sorry for this one :wink:

To something completely different now ... when was this thread hi-jacked from Drakh-Carriers&Raiders-in-campaign to my-Raiders-are-too-weak ?
 
DrSeltsam said:
But the ship is coming for free and will be repaired/replaced for free in a campaign. Using your own style of argumentation ...
Quite simply Drakh ARE overpowered in a campaign.

Sorry but thats just a load of stuff and nonsense. I'm sure others have said this many times before but in case they havent:

They are not 'Free' you have to buy the carrier. They are no more 'Free' than the 24 fighters a Posseidon carries are 'Free'.

Think of them as mobile weapons for the carrier rather than seperate ships, by comparison if another races battleship is sent it doesnt have to pay seperately to replace its WEAPONS (or its fighters for that matter but I dont think its really a good comparison). This ridiculous notion that Drakh get 'Free' ships just doesnt hold water. It's like people who rave on about how great their mobile deal is because they got this great 'free handset' and x hourse of 'free calls'. Yes completely free, aside for the £300 or so you're paying a year for your contract (not exactly the same thing but I'm sure you understand the analogy).....

You CANT however field carried craft sepeartely or remove them from the mothership, this was specifically done so you COULDNT get use the carrier to basically generate free ships.

It should also be noted however that every time you sent the carrier home in such a manner you are without it and its contents for a complete tun (which can be a VERY big deal....) and that without seperate raiders available you're a bit stuck in low PL battles.

So in a nutshell Drakh ARE NOT OVERPOWERED IN CAMPAIGN. Those who think so those who think their raiders are underpowered or that GEGs are in some way 'not very good' are frankly nutjobs but if your think the drakh are having it easy in campaign then I might make the staggering suggestion: SHOOT THE CARRIERS. They cant go back to base if they explode.
 
They are not too weak - unless you take away their bonuses. And I don't care about the riders coming back for free - you can buy a new carrier quite cheap anyway. The real problem would be banning drakh player from sending his ships to battle without 'parent ship' or banning ships from huge hangars gaining their own EXP. In my mothership (R'lyeh) there are two raid class light cruisers (Cthugha, Cthylla) and one war class cruiser (Cthulhu). They are there to be used without mothership in most cases and preventing me from doing so you'll make mothership absolate. Using mothership instead of carriers to bring riders into battle is one really bad idea.

Playing campaign is winning battles, or in case of shadows loosing battles in a way that makes winners cry. Drakh loose the bonus of free fighter production, the bonus of getting fighters for free. They seem to have unlimited resources with getting huge hangars ships for free. But sending nake riders to battle (4 riders at battle cost) without their 'free' carrier will make them loose the battles. And sending them with the carrier gives oponents opportunity of destroying one. For me it's quite balanced (perheaps with the exception of getting my Cthulhu for free back :twisted: ) and demands to:

- prevent carried ships from getting EXP and upgrades
- preventing carried ships from being send to battle alone
- preventing drakh from getting his riders back

will make drakh fleet useless in campaign.
 
Carried ships deployed into combat would also be limited by the scenario. If they are allowed to deploy independent of it's carrier it would simply force the opponent to shift focus from just trying to destroy as many ships as possible to trying to secure victory with as little loss as possible.
 
Sulfurdown said:
it would simply force the opponent to shift focus from just trying to destroy as many ships as possible to trying to secure victory with as little loss as possible.
That should be everyone's focus in a campaign anyway - when there are 3 or more players, that is! Doing lots of damage to one player while taking lots yourself, is giving the other players exactly what they want!
 
Voronesh said:
But this is not a special case. This is more of a going to happen in every single campaign a Drakh player is going to participate in.

Only if you and your group let him. Bear in mind that other groups may be really good Drakh killers, and don't mind the challenge, or aren't really good Drakh killers and love a challenge. Let common sense rule at the table, rather than create a Byzantine rules set with a dozen clarifications for every race.
 
Z Baron said:
Voronesh said:
But this is not a special case. This is more of a going to happen in every single campaign a Drakh player is going to participate in.

Only if you and your group let him. Bear in mind that other groups may be really good Drakh killers, and don't mind the challenge, or aren't really good Drakh killers and love a challenge. Let common sense rule at the table, rather than create a Byzantine rules set with a dozen clarifications for every race.
Wasn't the point of the forums a place for people to come together and complain or laude Mongoose et al relating to their games, to also get help and clarification when players don't know how to resolve a question about the rules? If you don't want a codified set of rules for the circumstances then why are you reading forum posts relating to rules?

EDIT: I'll appologize for the catty tone, but the basic idea stands.
 
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