Drakh Huge Hangars

The Drakh Huge Hangars ships (Ma'Cu and Amu, mainly):

  • ....are too weak; they provide cheap way to get a lot of extra VPs

    Votes: 0 0.0%
  • ....are too weak; they don't have Battle-level firepower even with the Raiders (like the Milani)

    Votes: 0 0.0%
  • ....are somewhat too weak, but not worth fixing (like the Ochliavita)

    Votes: 0 0.0%
  • ....are balanced well (like the Hyperion)

    Votes: 0 0.0%
  • ....are somewhat strong, but aren't that bad (like the Targrath)

    Votes: 0 0.0%
  • ....are overpowered; with the raiders there's too many guns (like the Demos)

    Votes: 0 0.0%
  • ....are overpowered; you're getting something for nothing

    Votes: 0 0.0%
  • ....I haven't played against often enough to make an opinion.

    Votes: 0 0.0%

  • Total voters
    0

CZuschlag

Mongoose
I just wish a moment of your time for ... an experiment. I'm quite curious about your opinions.

Please, if you do vote, please avoid placing any comments here for at least the first 3 days. Doing this will help to avoid influencing others' votes, thereby preserving some of the predictive power of the poll.

Thank you!

-- Chris Zuschlag.
 
Given that they are only DD instead of TD, I would disagree. Compare it to the Neroon and the latter will trash it every time.

As for the carrier, I think it's actually very weak overall for what you get. Short ranged weapons, low hull, and low geg mean if anything gets close it will die pretty easily. I wasn't very impressed with it in the one game I fielded it at all.

Cheers, Gary
 
Good poll, very clear options (it helps that I agree with your comparisons). I've voted and will comment in a few days....
 
silashand said:
Given that they are only DD instead of TD, I would disagree. Compare it to the Neroon and the latter will trash it every time.

As for the carrier, I think it's actually very weak overall for what you get. Short ranged weapons, low hull, and low geg mean if anything gets close it will die pretty easily. I wasn't very impressed with it in the one game I fielded it at all.

Cheers, Gary

Die easily? are you joking it jumps in near you pounds people can easily Close blast doors and still fire one weapon. has an energy grid of 4 & 140 hitpoints, and if your dump enough to let it get too close it beaching pods you to death. And if you try to put a sizeabile space between you and it it launchs a fast ship or 2 to hassase you from behind. Yeah it's a rubbish ship :P
 
I havn't played with or against Drakk yet so I have no in game experience of them. The carrier always struck me as a free ship for the price of four raiders. (for some reason I think of everything in its worth of battle faps) Ok, the weapons arn't that great, but they are free. I tend to think of a mo ship just costing one battle point once you take its load into account.
 
I've only ever played against Drakh once, and that was a Skirmish game so no Huge Hangers were involved. If I post any comments about things, I'd just be armchair quarterbacking (to steal a useful phrase from the show).

As a concept though Huge Hangers are good idea, that makes a fleet very interesting.
 
skavendan said:
Die easily? are you joking it jumps in near you pounds people can easily Close blast doors and still fire one weapon. has an energy grid of 4 & 140 hitpoints, and if your dump enough to let it get too close it beaching pods you to death. And if you try to put a sizeabile space between you and it it launchs a fast ship or 2 to hassase you from behind. Yeah it's a rubbish ship :P

I said the *CARRIER* was rubbish, not the Mothership...

Cheers, Gary
 
silashand said:
skavendan said:
Die easily? are you joking it jumps in near you pounds people can easily Close blast doors and still fire one weapon. has an energy grid of 4 & 140 hitpoints, and if your dump enough to let it get too close it beaching pods you to death. And if you try to put a sizeabile space between you and it it launchs a fast ship or 2 to hassase you from behind. Yeah it's a rubbish ship :P

I said the *CARRIER* was rubbish, not the Mothership...

Cheers, Gary

Ooo You ment the Ma'cu carrier sorry my mistake but still it's only BATTLE level and carriers a decent amount. The hull lets it down but you only have to do scrabble scrabble and then run silent with it till you have to launch more... It's more a stand back ship. Energy Gride 3 still means it can take abit of hammer specially under closed blast doors.

You have to take into consideration what is "in the huge hanger" as well because once you factor those ships in the Ma'cu is only really costing you what Raid level?

And if you look at it as a raid ship it's pritty damn good.

I hate hull 4 ships however SAP makes a mess of them.
 
the mothership is short ranged and very slow so its not a major problem. also its only got 4AD of DD beams in any one direction whereas the battle level ship of which you can have 4 for the same cost also has 4AD of beams possibly at longer range and faster. the mothership would lose 1v1 to most armageddon ships and even alot of the warships, which is why it carries what it does.
also dont forget you get VPs for every single ship that comes out of a ship with huge hangars. so the carrier itself is worth a battle ships VPs and then you get 4 skirmish ships too.
 
Yeah they are VP heavy BUT they almost certainly point sink you and get there choice of targets.

Some times out numbering your enemy is devastating.
 
true sometimes. but at the start they will generally have a smaller fleet. take my campaign fleet for the earth-centauri war. I had a mothership and a carrier. 2 ships to start with. and even when everything was launched I only had 9 ships. theres pros and cons for huge hangars but personally I think they are balanced. hell if you get a lucky crit 1st turn the mothership wont be able to launch anything (just take out the huge hangars). dont forget the victory has 110 damage and adaptive armour plus interceptors and longer range TD beams. the adira also has alot more firepower and hull 6 plus longer range. and lets not forget the ka'bin'tak, that has crap loads of damage and more firepower with longer range.
you may notice i use longer range alot, well against a speed 4 mothership this is a big factor.
 
katadder said:
true sometimes. but at the start they will generally have a smaller fleet. take my campaign fleet for the earth-centauri war. I had a mothership and a carrier. 2 ships to start with. and even when everything was launched I only had 9 ships. theres pros and cons for huge hangars but personally I think they are balanced. hell if you get a lucky crit 1st turn the mothership wont be able to launch anything (just take out the huge hangars). dont forget the victory has 110 damage and adaptive armour plus interceptors and longer range TD beams. the adira also has alot more firepower and hull 6 plus longer range. and lets not forget the ka'bin'tak, that has crap loads of damage and more firepower with longer range.

Hey you missed out my Nemisis!

Yeah you only have to disable the Huge hanger and they can not launch. I like the drakh. But am not afraid of them.
 
katadder said:
hmm yeah, the nemesis is ok, but kind of bottom of the armageddon ships. its worse than a g'vrahn IMO.

Not with my beam rolls ;)
Gota love that Missle rack too..

and regeneration + flight computer means it can stay in the fight along time...
 
CZuschlag said:
I just wish a moment of your time for ... an experiment. I'm quite curious about your opinions.

Please, if you do vote, please avoid placing any comments here for at least the first 3 days. Doing this will help to avoid influencing others' votes, thereby preserving some of the predictive power of the poll.Thank you!

-- Chris Zuschlag.


Well I can see you all actually read his post along with his poll. Or, maybe none of you actually care
 
Or people could demonstrate some self-control and vote before reading the thread.

I was going to vote that it was well-balanced, but you said Like the Hyperion, and I simply couldn't agree with that. Who has a copy of the Psi Corps Mothership vs the EA Hyperion?

Dark Angel
 
EDFDarkAngel1 said:
Or people could demonstrate some self-control and vote before reading the thread.

I was going to vote that it was well-balanced, but you said Like the Hyperion, and I simply couldn't agree with that. Who has a copy of the Psi Corps Mothership vs the EA Hyperion?

Dark Angel

The hyperion is far more tactical than a Mothership and I might add with a better Hull... However the tactics used with a mothership are very pradictable.
 
Hope folks will give the intention of the poll a chance and leave the comments for now...

We all have opinions on the relative strengths and weaknesses of the ships in question and how tactics can cover or enhance them... but let's get the initial feel up first.

I find it interesting how few people have enough experience to register a vote.

Ripple
 
Well, if you must know, I've only played against them once, and against a new player at that.

What I can tell you is that my Minbari really did well at them in the 5 point skirmish level; which most people would say plays against the fleet's strengths.
 
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