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Session #4:

The party rests until the next day for Zalayeta's and Zaporovo's strength to return* after being poisoned by the temple spiders. During the night, four more temple spiders attack but are defeated. Zalayeta uses his Poison Use feat to harvest 4 doses of temple spider venom from the dead spiders.

The PCs then wait until dark (although the full moon is up) and approach the greater temple. They ambush a guard patrol (1 elite guard and 4 temple guards), but one of the guards escapes and alerts the guards at the gate (2 elite guards and 4 guards).

A battle ensues on the steps leading up to the temple gates, but the PCs defeat the temple guards easily enough (although Ravnir is in danger of failing a massive damage save when he is sneak attacked by one of the elite temple guards). Some of the PCs are also hit by poisoned crossbow bolts fired by the temple guards.

* My house rules include Quick Healing, which means that ability damage heals at 1 point per hour of rest, except if the character is affected by an ability-damaging disease (in which case it does not heal naturally at all). It also means that by resting for at least 10 minutes after combat, the character is restored to one-quarter of his maximum hit point total (no benefit if the character already has more than one-quarter of his maximum hit point total). If the character is tended by someone with a successful Heal check (DC 15) during those 10 minutes, the character is restored to one-half of maximum hit points (no benefit if the character already has more than one-half of his maximum hit point total). This is to avoid the "adventure for 2 minutes, rest for several days" syndrome.


Session #5:

Huan-Ti assists the other party members who have been hit by poisoned crossbow bolts with his Heal skill, helping them make their saving throws. The sorcerer then casts Burst Barrier on the main temple gates and the PCs enter the great hallway of the temple.

Four white-robed acolytes appear and start to hurl globes filled with spider swarms at the floor in front of the PCs. The acolytes are easily killed, but the spider swarms are a big nuisance to the PCs as they must be killed using torches that deal little damage. Four elite temple guards appear and attack, but are slain by the PCs.

The player characters advance towards the inner shrine, but are stopped by two temple spiders. Zaporovo and Cruaidh are brought down to negative hit points by the temple spiders, but both manage to stabilize. At the same time, four near-naked females, the brides of Zath, appear behind the PCs.

The brides of Zath wear red lotus perfume which makes it difficult for the PCs to attack them (Will save required, although I used a lower DC than that listed in the rulebook). Nevertheless, the PCs manage to kill three of the temple-virgins, and the fourth one flees.

Ravnir and Zalayeta pursue the fleeing temple-virgin, but then four more women appear (and two more temple spiders appear from the stairways next to the inner shrine entrance).

The brides of Zath use their Feint ability (combined with flanking and sneak attacks) to slowly bring Ravnir down to a dozen hit points (from his normal total of 107 hp). Ravnir and Zalayeta fight the women with difficulty due to the red lotus perfume, but manage to kill two of them. The two others flee; one into the left wing of the temple, another flees upstairs.

The floor of the great temple hall is now littered with corpses and chopped-off spider limbs, but the PCs are dangerously low on hit points and two of the party members are unconscious.

To be continued...
 
Thulsa,

I'm not sure which I enjoy more, reading your group's playtest or reading the actual module.

This is an outstanding piece of work.

I'm sure I speak for others when I ask, "What's the next adventure that gets your conversion magic?"
 
sgstyrsky said:
This is an outstanding piece of work.

Thanks, glad you like it.

sgstyrsky said:
I'm sure I speak for others when I ask, "What's the next adventure that gets your conversion magic?"

I have a few other classic modules on my list, but since the players in my group may be reading this I don't want to reveal anything yet (not that I don't trust them, but better safe than sorry... :) )

- thulsa
 
Session #6:

Since the high priest Zuthraxes of the lesser temple managed to escape, the greater temple forces were expecting an attack by the PCs, but they have now suffered great losses. The grand high priest, Hamadara, uses his Projection spell to alert allied nobles back in Yezud, urging them to send troops to aid in the defense of the temple.

However, there are nobles in Yezud who secretly work against the temple, and they use their political influence to delay the sending of troops to the temple.

Meanwhile, back in the temple, the PCs are considering a tactical retreat when Sharanah, one of the brides of Zath, suddenly appears to parley with them.

She tells them that the temple has been alerted and have sent for reinforcements from the city. However, the PCs have an unknown ally among the city's nobles who would see the temple weakened, but there is a limit to how long he can stall/delay the nobles loyal to the temple from sending troops. If such troops arrive, it will surely be pikemen and cavalry in the hundreds, and they will block off the valley.

The temple-virgin then shows the PCs a secret door which leads to a small chamber, where the party rests for 10 minutes. She also gives the PCs a vial of golden wine of Xuthal, which instantly removes the Strength damage suffered by the temple spider venom.

Huan-Ti then breaks open the doors to the inner shrine* with a Burst Barrier spell. Ravnir approaches the inner shrine and sees four priests and a high priest; the priests make Listen checks and detect Ravnir (Ravnir's Move Silently is at -10 due to his heavy armor).

A new battle ensues as a priest casts a Web spell on Huan-Ti, trapping the Khitan sorcerer within. Another priest uses Curse of Yezud on Ravnir, which causes him to automatically fail all subsequent saves against spider poison. A priest targets Zalayeta with a Web spell, but the thief successfully saves.

As Ravnir kills one priest with a mighty power attack, four temple guards appear through the western archway of the inner shrine. The high priest casts Shrinking Doom on Cruaidh, who fails his save; the high priest then flees out of the shrine. (Over the course of the next few rounds, Cruaidh shrinks and takes on the shape of a tiny spider. Zalayeta puts the poor shrunken barbarian in his pocket...)

Zaporovo and Zalayeta make short work of the priests and temple guards with flanking and sneak attacks, while Ravnir hacks them down with power attacks, but not before he is hit by a few poisoned crossbow bolts.

Meanwhile, the fleeing high priest has run through a secret door and arrives in the chamber where a great man-ape, captured in the Kezankian mountains and trained by the priests, is held chained. He unleahes the man-ape and sends it into the battle with the PCs.

Still trapped in webs, Huan-Ti casts Control Monstrous Humanoid on the man-ape to pacify it. He then uses his next round to try and "push" the man-ape to attack the priests and temple guards, but fails his Handle Animal check.

The PCs have now defeated the second wave of defenders and the ranks of the temple are starting to thin out -- however, reinforcements from the city are on their way, and the PCs know that time is starting to run out.

To be continued...

* For the battle in the inner shrine, I used the Temple of the Spider Queen tiles from Skeletonkey Games, which fit very well with the temple map in the module, and provided cool "background visuals" to the session.
 
thulsa said:
I have a few other classic modules on my list, but since the players in my group may be reading this I don't want to reveal anything yet (not that I don't trust them, but better safe than sorry... :) )- thulsa

Dwellers in the Forbidden City always struck me as filled with Conan flavor. Lost races, a forgotten city and lots of snakes...
 
Thulsa I have to say that I'm impressed, not only does your campaign sound like a lot of fun but you have a knack for presenting this stuff in an exciting and interesting way.

I ran "Isle of the Black Ones" which my pc group found terrifying--they were freaked out by the Black Ones themselves since they'd never read the story and found their cold yellow eyes and unnerving silence very disturbing indeed. Most of them ate the fruit and fell asleep. One pc and two npcs effected a rescue but most of their crew were killed, pcs at death's door as they fled to their ship. (I decided to have the ship damaged but operational as per the original story) They didn't even bother to complete the adventure--they just ran for their lives. (I don't blame them, I made the fight really horrible, viscerally describing the Black Ones ripping throats, snapping limbs, gouging out guts) One pc had managed to get a golden flute but another said (in character) "The thing is evil. Throw it over the side!"
 
Session #7:

The PCs are given no time to rest before the third wave of temple defenders appear. Four temple spiders climb down the outside walls of the temple and appear at the main entrance behind the PCs. The high priest Zuthraxes, who had previously escaped into a nearby room and released the man-ape from its chain, now shape-shifts into a giant spiders and blends in with the other spiders, using his disguise to flee the temple.

Huan-Ti hurls a rock at a temple spider using Loft to the Sky, while Ravnir rolls a few lucky crits and kills another spider. Zalayeta tries to tumble into flanking position to sneak attack, but fails his tumble check (which happens very rarely!) and is hit by an attack of opportunity by a spider and suffers -7 points of Strength damage from poison.

The grand high priest, Hamadara, has decided to retreat from the temple into the maze of corridors beneath the dungeon level, to wait for the reinforcements he has summoned from the city. He dons the white robes of an acolyte, and the two other high priests do likewise. Together with two surviving temple virgins they flee down to the ground floor, and then downstairs into the dungeon level.

To cover their escape, four real acolytes and one acolyte dressed in the black robes of a high priest attack the PCs. Hamadara also sacrifices his bodyguard, the Hyperborean giant Pejaarik, to cover his own escape. (By now, the PCs are used to identifying the various priests by the color of their robes, so they really believe they are facing a high priest.)

Huan-Ti tries to push his befriended man-ape to attack the acolytes, and succeeds on the Handle Animal check. The man-ape runs towards the acolytes and starts to tear them apart, one by one, over the next rounds.

Meanwhile, Ravnir faces Pejaarik. He power attacks (as usual), but misses. Pejaarik then counter-attacks; he hits with his first attack, and misses with the second. (The players gasp as they realize the giant Hyperborean has a third attack!) The third attack is also a hit, and Ravnir would fall to the ground, except Zalayeta decides to use one of his own Fate Points to give Ravnir a reroll chance*, which is successful.

Then it is Ravnir's turn to attack Pejaarik, and he hits twice. The second blow deals massive damage. The DC is only 16**, but Pejaarik is unlucky and fails the roll, and dies. (Somewhat of an anticlimax.)

The false high priest, after casting a spell or two, tries to retreat, but draws an attack of opportunity and is killed by a single hit from Zaporovo. (At this point, Huan-Ti begins to suspect that this was not a real high priest.)

The other acolytes are easily killed, but after the battle, Zalayeta must make the second poison save (having been bitten by a spider at the start of the encounter), and fails the saving throw, which brings him down to zero Strength. He falls to the ground, helpless. (Huan-Ti tries to use his Heal skill to help Zalayeta resist the poison, but fails the skill check.)

The party now retreats back to the secret chamber and rests for 10 minutes. (Meanwhile, the remaining acolytes and temple guards flee into the dungeon level with all the treasures they can carry.) Ravnir regains half his hit points, but Zalayeta is still unconscious from his Strength loss. The PCs leave him in the chamber draped in some silks found nearby.

Now Zaporovo, Ravnir and Huan-Ti (and his man-ape) descend into the dungeon level. Ravnir explores to the north and encounters eight ghouls covered with spiders. He makes his terror save, but fails a series of Reflex saves and is covered with spiders which the ghouls spit at him. Five ghouls surround him.

Huan-Ti tries to push the man-ape to attack the ghouls, but fails his Handle Animal check. Zaporovo and Ravnir fight against the ghouls, but Zaporovo is overwhelmed and brought down to negative hit points.

Then two ghoul attack Huan-Ti, who suffers damage and withdraws behind the man-ape. The man-ape is worn down by the attacks of the ghouls.

Huan-Ti is now alone in the stairway (Ravnir being surrounded by ghouls around the corner to the north) and the Khitain sorcerer decides to use his Vanish defensive blast when attacked by a ghoul. He succeeds and disappears, leaving his robe behind.

Ravnir fights against the ghouls and finally kills them all. He discovers the gem-studded altar in the southern part of the corridor. He realizes that this is the focus of the curse affecting him, and hacks away at it with his sword, breaking it in 4 rounds. He is now free of the curse!

Meanwhile, the webs next to the altar start to vibrate, as something huge is coming through it! Ravnir sees the hairy leg of a gargantuan spider emerging from the web... He wants to scoop up a handful of gems from the broken altar, but realizes that he must also carry the unconscious Zaporovo to safety, and he does not have time for both. After some quick thinking, he grudgingly decides to save his companion instead of taking the treasure...

Ravnir runs towards the stairs with Zaporovo in his arms. The gargantuan spider-god of Yezud follows close behind, and squeezes through the narrow stairs as far as it can. Due to the giant spider's reach, Ravnir draws an attack of opportunity when he retreats upstairs. He is hit, but survives and makes the poison save, and flees to safety up the stairs where the spider-god is too large to follow.

However, 10 rounds later, Ravnir must save against poison again, and fails. He uses his last fate point to reroll the save, but fails again, and suffers 13 points of Strength damage.

Weak as a kitten, Ravnir retreats to the secret chamber with Zaporovo. He then runs back into the temple but finds the upper levels deserted and realizes the priests have fled. He runs into the inner shrine, and, approaching the huge spider idol, uses his sword to break out the eight fist-sized black opals from it; the Eyes of Zath!

He wraps the gems in a piece of silk, then runs back to the secret chamber and helps his weak companions, Zalayeta and Zaporovo, back on their feet. All three leave the temple and run as fast as they can towards the mountains to the north.

To the west, the PCs see a cloud of dust; troops from Yezud are riding fast towards the temple. Ravnir fastens the silken pouch that contains the Eyes of Zath to his belt, and starts climbing into the mountains with his companions...

THIS ENDS THE JOURNEY INTO
THE CITY OF THE SPIDER-GOD
BUT BEGINS MANY NEW AND EXCITING PROSPECTS

* I'm using the "Players Roll All the Dice" variant, so attack rolls from NPCs are really defense rolls done by the players.

** I've lowered the DC of massive damage rolls to 5 + half damage inflicted.
 
Dear All,

You know Thulsa, you really should have included an illustration credit for Dave Carson (the guy who drew the borders that you use, in the adventure and on your site).

Otherwise, I really liked it.

Regards
 
Lord High Munchkin said:
you really should have included an illustration credit for Dave Carson (the guy who drew the borders that you use, in the adventure and on your site).

Yes, I really should. I've now added Dave Carson to the illustration credits on this page:

http://hyboria.xoth.net/disclaimer.htm

Carson's illustrations for Cthulhu really rock!

Check'em out here, for example:

http://www.templeofdagon.com/artists/dave-carson/


- thulsa
 
I've re-read your game log, which is quite cool. I can easily see enjoying a story about it. One thing I very much like is how your players have absorbed the atmosphere of the game--for example they make no bones about the idea of faking employment, they just feel they don't have time, or for example considering keeping the kidnapped Turanian girl. I also like your descriptions of the reactions of the temple to the group's incursions. The idea that they retreat, regroup, send for reinforcements makes a lot of sense.

Based on the fact that I successfully ran the Isle of the Black Ones in my D&D setting and it really did work as expected I'm wondering if I should give this one a shot in the same way. (since I have as yet no friends who want to play straight Conan) I'm generally using the Shadizar set (somewhat modified) as a setting at the moment and I'd love to include a journey to Yezud. The backstory is more along the lines of the High Priest of Yezud trying to manipulate the throne much as Yara did in "Tower of the Elephant".
 
Aholibamah said:
One thing I very much like is how your players have absorbed the atmosphere of the game--for example they make no bones about the idea of faking employment, they just feel they don't have time, or for example considering keeping the kidnapped Turanian girl.

Yeah, the players are quite cynical; this is something I encourage. I want to move away from the D&Dism where there is a clean separation between good and evil. In the Hyborian Age, there should be only shades of grey, not black and white (ie evil and good). The PCs have no moral superiority over the "bad guys". Makes the game much more interesting.

Aholibamah said:
I also like your descriptions of the reactions of the temple to the group's incursions. The idea that they retreat, regroup, send for reinforcements makes a lot of sense.

This is part of the fun of DMing, reacting to the players' actions in a way that makes sense. There is no way a highly intelligent priest of Zath would just let himself be cut down by a clearly superior/dangerous foe, when he can instead run away and live to fight another day (unless that priest was either fanatical or high on drugs or something, but that must be taken into account).

Aholibamah said:
I'm generally using the Shadizar set (somewhat modified) as a setting at the moment and I'd love to include a journey to Yezud. The backstory is more along the lines of the High Priest of Yezud trying to manipulate the throne much as Yara did in "Tower of the Elephant".

Sounds like a setting/scenario with a lot of potential, let us know how it plays out! :-)

- thulsa
 
Great adventure, Thulsa.

Did you ever consider adapting the Against the Giants adventures to Conan ?.

Maybe as "Hall of the Frost Giant ?"
 
Seeker said:
Did you ever consider adapting the Against the Giants adventures to Conan ?.

I have no specific plans to convert the Against the Giants modules. Even though there are obviously giants in the Hyborian Age (as per The Frost-Giant's Daughter), I feel they should be few and far between, so adventures based on fighting whole tribes of giants don't fit with my view of the Hyborian Age. (Others may be of different opinion...)

- thulsa
 
Thulsa, just read this module, and I love it! I do have a few questions though.

First, there are some areas numbered on the City of Yezud map not mentioned anywhere in the module: 1, 3, 4, 7, 8 (near 1, not the gate to Yezud). Am I missing something, or should I just not worry about these undetailed areas?

Also, Yezud is in the Karpash Mts accourding to Mongoose and Vincent's maps. Why did you choose to place it in the Kezankians?

How do you get to the secret door 7 in the dungeon?


hd3 said:
If the latter is laid atop the former,
it will reveal writing in Acheronean runes.
This writing tells of a city in the empire of
Acheron where Omm the Unspeakable,
an ancient spider-god, was worshipped,
and hints at the location of this ruined city.

What does this reference? Is this ancient city of Acheron a known location, say from something like Ruins of Hyboria?


I love your campaign report as well. This was particularly cool:

thulsa said:
To cover their escape, four real acolytes and one acolyte dressed in the black robes of a high priest attack the PCs. Hamadara also sacrifices his bodyguard, the Hyperborean giant Pejaarik, to cover his own escape. (By now, the PCs are used to identifying the various priests by the color of their robes, so they really believe they are facing a high priest.)

I've got to admit, I'm surprised the full frontal assault didn't end in a tpk. I'm planning on sending my campaign to the City of the Spider God* soon, and if they try this tactic I can't see how they'll live through it.

* One of the PCs has a phobia of spiders, and thinks that Zath has put a curse on his family. How can I NOT send them there! :D
 
Thulsa I just downloaded all your adventures for Conan!! Will be perusing them shortly. But just spent approx an hour on your web site. Excellent!!!
 
Style said:
First, there are some areas numbered on the City of Yezud map not mentioned anywhere in the module: 1, 3, 4, 7, 8 (near 1, not the gate to Yezud). Am I missing something, or should I just not worry about these undetailed areas?

Yes, these areas should be ignored. I skipped converting some of the areas from the original module, but I kept the numbering.

Style said:
Also, Yezud is in the Karpash Mts accourding to Mongoose and Vincent's maps. Why did you choose to place it in the Kezankians?

Well, it's not in the Kezankian mountains per se; I placed it in a valley east of the Kezankians. You could move it westwards if you like... I don't think the exact position matters a lot; in my campaign, the PCs were on a time limit to reach the city and defeat the temple before a cursed character died, so the important thing was that they had to cross the mountains from the steppes to save some time.

Style said:
How do you get to the secret door 7 in the dungeon?

The description for area 7 says "The presence of the secret door to the north (Search DC 30) is only known to Sharanah. It leads to a small hidden chamber beneath the stairs."

Style said:
What does this reference? Is this ancient city of Acheron a known location, say from something like Ruins of Hyboria?

No, it is something I invented. There is some confusion about whether Omm and Zath is the same spider-god (see http://marvunapp.com/Appendix/omm.htm ). My thought was basically that Omm was a (supernatural/extraterrestrial?) spider from Acheronean times, while Zath is the current monster worshipped by the people of Yezud.

By the way, the original has this text: "If the latter is laid atop the former, it will reveal writing in Drow runes. This writing tells how to reach the plane upon which Lolth can be found." :-)

Style said:
I've got to admit, I'm surprised the full frontal assault didn't end in a tpk. I'm planning on sending my campaign to the City of the Spider God* soon, and if they try this tactic I can't see how they'll live through it.

I sent the temple forces against the PCs in waves (because the priests would rather see their underlings die before themselves...). I use quick-healing rules that allow characters to get back up to 50% of their hit points by resting for 10 minutes (this avoids the syndrome where the PCs fight for 5 minutes per day, and then have to retreat to rest for 8 hours). Plus my players were a min/maxed. experienced bunch who know how to maximize on their damage potential (flanking and sneak attacks, power attacks with two-handed weapons, dread serpent spells, etc). Still, it was a tough fight, but a very satisfying experience to DM and play.

- thulsa
 
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