Captain Jonah
Mongoose
Putting this here because it came up and needs an official answer or clarification.
Under multiple weapons of the same type adding one per dice for each extra weapon of the same type we have double pulse doing 2D +2 and triple doing 2D +4 which is fair enough.
Sand casters throw out a denser sand cloud doing 1D +1 or 1D +2.
Now what about missiles. A triple missile turret is firing three separate missiles, they can be fired at with point defence separately, so are they combined then split again as some are taken out by point defence, are they fired in groups and you have to keep track of each group separately or do you just fire six missiles and however many get through do 4D each?
Each missile makes it's own to hit roll modified by the effect of the gunners roll which suggests they are treated separately.
Next question.
A double or triple turret only allows one type of weapon to be fired at the enemy, meaning that a beam laser, a sand caster and a missile launcher in a triple turret can fire one missile at an enemy, use the sand against enemy laser fire AND use the beam against incoming enemy missiles all at the same time. But what about the missile which guides its self to the target after the gunner has fired it.
Does the gunner need to spend the entire round concentrating on a missile and so can't fire his laser from the same turret or does he just need to give the missile a target and it does it's own thing leaving him free to spend the rest of the round playing a computer game called shoot the enemy ship?
If the gunner does need to concentrate on the missile what happens at long and very long range with multiple round flight times?
Under multiple weapons of the same type adding one per dice for each extra weapon of the same type we have double pulse doing 2D +2 and triple doing 2D +4 which is fair enough.
Sand casters throw out a denser sand cloud doing 1D +1 or 1D +2.
Now what about missiles. A triple missile turret is firing three separate missiles, they can be fired at with point defence separately, so are they combined then split again as some are taken out by point defence, are they fired in groups and you have to keep track of each group separately or do you just fire six missiles and however many get through do 4D each?
Each missile makes it's own to hit roll modified by the effect of the gunners roll which suggests they are treated separately.
Next question.
A double or triple turret only allows one type of weapon to be fired at the enemy, meaning that a beam laser, a sand caster and a missile launcher in a triple turret can fire one missile at an enemy, use the sand against enemy laser fire AND use the beam against incoming enemy missiles all at the same time. But what about the missile which guides its self to the target after the gunner has fired it.
Does the gunner need to spend the entire round concentrating on a missile and so can't fire his laser from the same turret or does he just need to give the missile a target and it does it's own thing leaving him free to spend the rest of the round playing a computer game called shoot the enemy ship?
If the gunner does need to concentrate on the missile what happens at long and very long range with multiple round flight times?