Nerhesi said:I'm thinking we really need to look at bringing this to 10-60 second rounds for dog fighting.
With space being 1-6 minute rounds.
The 6 to 1 ratio is more than enough... the 60 to 1 is a bit crazy.
Besides - 10 to 60 seconds is very much realistic for the shortest period of a dogfight. Sometimes it may go minutes, sometimes is resolved in under a minute!
It's the 360 dogfights per 1 space combat turn ratio that cccrraaaazy
If you wan to think of a theoretical extreme. In the one space combat turn, the ace fighter pilot in the advanced fighter can shoot down 360 obsolete enemy pilots! Yes it's cinematic lol - but... I can't even think of that with a straight face![]()
if you think of one close combat round being the entire combat, it is a bit extreme. However, in historical sense dogfight time scales are incredibly compressed..6 seconds is close to the absolute minimum for a single pass, or maneuver.
if you think of the single round as the entire dogfight it does seem to be extreme. But if you view it as only a single pass, or exchange it becomes less so.
in a dogfight the pilot may spend a good deal of time looking for and maneuvering into close combat, then the actual dogfight is over in seconds. The fighter would spend most of its time in regular combat time...tracking, intercepting, and maneuvering into position. then the dogfight itself would move into compressed time.
In and extremely crowded, target rich environment, the pilot might be able to transition out of one dogfight,directly into another. but realistically he might engage in one or two per regular combat round at best. So the odds of any one fighter being able to engage in a full (normal rules)combat round worth of dogfights is on the far end of unlikely.
Fighters will be popping in and out of close combat rounds between normal rounds. the fact they have to maneuver to engage each other between dogfights ensures they wont be completely engaged in dogfights for more than a few minutes at a time over the course of any combat.
long story short, six sedoncs is the absolute minimum for a single pass/maneuver/attack...they may get strung together into longer engagements, but they are as good a time from as any for the sort of brutal, unnaturally fast action that makes up a dogfight.
Side notes
If I remember right the longest dogfight in history is 10 minutes. And that lasted so long only because the pursuing fighter had jammed guns and was simply delaying the opponent to keep it occupied while his fellow pilots dealt with the other targets.
the most extreme case of actual dogfighting for an extended period was a Single SDB bomber engaging a flight of "Zeros". the other aircraft of the SDB flight were in flames within seconds after being jumped by the Zeros.
the engagement took around 20 minutes, but most of that was taken up by the Zeroes loitering out of gun range to set up for their attack runs. they entered close combat, exited, maneuvered, then reengaged in close combat on several occasions.
only the fact the pilot of the SDB "Swede" Vejtasa,was a future high ranking fighter ace, kept the entire fight from being over in a single six second time frame. With the entire formation of SDBs being shot down before they could return fire.
by the way the American pilot shot down three fighters, two with two consecutive maneuvers.then survived a midair collision with the third...he got credit for downing it as well.