TrippyHippy
Emperor Mongoose
Playing a bit of a devil's advocate here, but seriously:
1) Licenses are expensive and appear prone to cancellation, etc, at unfortunate times.
2) A lot of the licensed settings make weak, or at least very sketchy game worlds to play in. They are not necessarily designed to be 'played in'.
3) Writing or playing in licensed settings isn't all that creatively fulfilling for the people involved (is it?).
I would say that this isn't true of all licences - Judge Dredd for example seems eminently playable as a game world. But then, Lord of the Rings, (for my money) isn't all that easy - it's hard to appease the cannon-police at times, and actually the major stories about the world seem to have been told already. Similarly, is a license like Firefly actually worth it, when you could just as easily use the Traveller engine to design your own 'Verse?
Just a thought - how many cool, original game settings could be written from scratch for each licensed setting purchased?
1) Licenses are expensive and appear prone to cancellation, etc, at unfortunate times.
2) A lot of the licensed settings make weak, or at least very sketchy game worlds to play in. They are not necessarily designed to be 'played in'.
3) Writing or playing in licensed settings isn't all that creatively fulfilling for the people involved (is it?).
I would say that this isn't true of all licences - Judge Dredd for example seems eminently playable as a game world. But then, Lord of the Rings, (for my money) isn't all that easy - it's hard to appease the cannon-police at times, and actually the major stories about the world seem to have been told already. Similarly, is a license like Firefly actually worth it, when you could just as easily use the Traveller engine to design your own 'Verse?
Just a thought - how many cool, original game settings could be written from scratch for each licensed setting purchased?