Does anybody know how they came up with the Dodge defence modifiers for animals and monsters in Conan?
It appears that the typical d20 animals and vermin were given either a good, average, or poor dodge modifier according to their hit dice. There doesn't seem to be any indicators or pattern as to which animal gets which dodge modifier though.
Perhaps the developers or someone with a bigger brain than me can shed some light on this, as I'm converting a lot of animals and monsters from other sources for use in Conan, and this is the only stat I'm having problems with.
I have Uncle Bear's conversion rules on this as well, but he appears to have used the old Conan rules, and only uses a poor or good defence value and doesn't really state when you would use one instead of the other.
It appears that the typical d20 animals and vermin were given either a good, average, or poor dodge modifier according to their hit dice. There doesn't seem to be any indicators or pattern as to which animal gets which dodge modifier though.
Perhaps the developers or someone with a bigger brain than me can shed some light on this, as I'm converting a lot of animals and monsters from other sources for use in Conan, and this is the only stat I'm having problems with.
I have Uncle Bear's conversion rules on this as well, but he appears to have used the old Conan rules, and only uses a poor or good defence value and doesn't really state when you would use one instead of the other.