Deleriad said:I've tried doing this but the only problem is that I keep on forgetting to use it. When I remember to use it, it is quite effective but then again none of the PCs or NPCs tend to have Resilience over 70% (I don't use the player's update).
I wouldn't actually know what to do if a PC died... I had several "minor" PC's killed over the years [I remember *really* annoying yelmalio female elf got her back broken and tossed over a cliff by the resident UZ -she was TOO ANNOYING to risk eating (yes, walktapus was safer); the player never came back for some reason :roll:] but the major PC's only died once each: the humakti was killed by 3 mook spearmen (when he wasn't a humakti yet) and the orlanthi and sorcerer got killed by a waterfall (it seems that an RQ3 character is completely uncapable of swimming at +0% without heavy training in the skill).
After a couple of years they all came back to life and then got real powerful and stuff (runelords/priest and adept). Thing is, they are not still converted to MRQ (boy divine magic sucks now or what?) but with my current implementation [combat as opossed rolls, while partial success grants 1/2 damage AFTER armor] means they WILL get some major wounds over time.
Well, i think i drifted a bit