So, I'm very likely about to end up in a co-GM-ing situation for a Traveller game. I wanted to give the PCs a pretty nice ship right off the bat, but have most of its internal components not working (so they need to spend money on that, rather than mortgage, because I know my players, and they'll just fly as far and as fast as possible to avoid creditors, gaming the hell out of that table).
Ship Design + Description is http://pastebin.com/PmzWb4xY
I do have a couple of questions, since this is my first time running:
1 - Pinnaces on a ship that is both streamlined and has aerofins. I frankly don't see the logical point. When I was first considering it, I thought maybe that a Pinnace doing a landing would be more subtle than a 700-ton ship, but apparently not. So I dunno whether I should replace it with more cargo/fuel space or maybe some interceptors or something.
2 - Where are the rules for Armor in either Core/High Guard? I can find it for ground vehicles and personal armor, but not ships. I am correct in assuming that having 4 armor means I subtract 4 from any incoming Hits?
3 - Less of a ship question, more of a "quests" question for other DMs? I plan on using the Shadowrun system on figuring out rewards for missions. So wetwork and high profile assassinations being anywhere from 60k-200k, maybe even up to a mil, depending. Smuggling, conversely, would pay less, like maybe 10k-30k at best. But my question is this: for the more peaceful things, like exploration, surveying, diplomatic situations, cargo runs - I can't imagine that they're that profitable. I'm benchmarking them maybe at 10k-15k at best. Any tips/pointers (as a rule of thumb, obviously a cargo run of the Emperor's Crown Jewels is gonna be worth more than hauling copper tubing)
Ship Design + Description is http://pastebin.com/PmzWb4xY
I do have a couple of questions, since this is my first time running:
1 - Pinnaces on a ship that is both streamlined and has aerofins. I frankly don't see the logical point. When I was first considering it, I thought maybe that a Pinnace doing a landing would be more subtle than a 700-ton ship, but apparently not. So I dunno whether I should replace it with more cargo/fuel space or maybe some interceptors or something.
2 - Where are the rules for Armor in either Core/High Guard? I can find it for ground vehicles and personal armor, but not ships. I am correct in assuming that having 4 armor means I subtract 4 from any incoming Hits?
3 - Less of a ship question, more of a "quests" question for other DMs? I plan on using the Shadowrun system on figuring out rewards for missions. So wetwork and high profile assassinations being anywhere from 60k-200k, maybe even up to a mil, depending. Smuggling, conversely, would pay less, like maybe 10k-30k at best. But my question is this: for the more peaceful things, like exploration, surveying, diplomatic situations, cargo runs - I can't imagine that they're that profitable. I'm benchmarking them maybe at 10k-15k at best. Any tips/pointers (as a rule of thumb, obviously a cargo run of the Emperor's Crown Jewels is gonna be worth more than hauling copper tubing)