Warhawk
Mongoose
I am running a Conan game at a local hobby store with 5 players and it is going down the hill of doom and picking up speed.
The game is Conan stlye in a home made world. (I am using the conan rule book in my own world but it was very close before I foudn the rule book) The party has player 1 thief that is a power gamer, player 2 barbarian that is new to RPG's so does not do much(which is not a problem as I understand), player 3 barbarian that is the only original member that works well with the group and is roleplaying well(he is the smartest player in the group he knows when to run away), player 4 thief that is more of a assassin or murder then anything else, and player 5 pirate that is also a murder and cut throat.
Now I know that killing is part of the game but when I say murder I mean the players are talking about killing other PC's and have killed helpless NPC guards.
The Group (players 3,4, and 5 the others have new characters)was hired as Merc scout unit to do a job for a large army with lots of merc already in it, which they did and then ran away. They deserted from the army after doing what was asked of them. Now I use the word deserted because they ran off in the middle of the night. They (players 3,4 and 5) signed up to the army where giving a job did the job 95% complete then ran out of the army. The 95% complete was not a problem the gerneral was happy with what they did and would have released them if they ask but they did not just ran out.
After this their where some problems that came up in the group between characters. One PC got killed by another, then I tried to pull the group together by putting them in a situation so they had to help each other and work together or risk getting killed. Well in the end players 1 and 2 died and wrote up charcters(ones listed above).
Out of character a few players have been talking about killing other PC's. Now I can't use that "Out of Character" against the players as it has not happened in the game.
I am needing a way to push the group back on track. I have thought about a few different ideas but not sure which ones try first.
1. All new characters will have to be "Good guys" no killing or helpless NPC and no attacking other party members.(not sure if making the rule in the game now will work as characters are already in the game and I don't have a problem starting over but the players don't like the idea)
2. Try the situation where they have to work together or risk death again it did work okay. The players are getting along with each other a lot better but there is still talk of killing each other so maybe it did not work.
3. Just start the group over with characters that will get along better(but that may turn into the same probelm)
I don't want to be the DM that kills every PC but I will not be pushed around any more so I have to do something.
I am sure I am not the only DM to have this problem how have you gals/guys handled this?
Thanks
The game is Conan stlye in a home made world. (I am using the conan rule book in my own world but it was very close before I foudn the rule book) The party has player 1 thief that is a power gamer, player 2 barbarian that is new to RPG's so does not do much(which is not a problem as I understand), player 3 barbarian that is the only original member that works well with the group and is roleplaying well(he is the smartest player in the group he knows when to run away), player 4 thief that is more of a assassin or murder then anything else, and player 5 pirate that is also a murder and cut throat.
Now I know that killing is part of the game but when I say murder I mean the players are talking about killing other PC's and have killed helpless NPC guards.
The Group (players 3,4, and 5 the others have new characters)was hired as Merc scout unit to do a job for a large army with lots of merc already in it, which they did and then ran away. They deserted from the army after doing what was asked of them. Now I use the word deserted because they ran off in the middle of the night. They (players 3,4 and 5) signed up to the army where giving a job did the job 95% complete then ran out of the army. The 95% complete was not a problem the gerneral was happy with what they did and would have released them if they ask but they did not just ran out.
After this their where some problems that came up in the group between characters. One PC got killed by another, then I tried to pull the group together by putting them in a situation so they had to help each other and work together or risk getting killed. Well in the end players 1 and 2 died and wrote up charcters(ones listed above).
Out of character a few players have been talking about killing other PC's. Now I can't use that "Out of Character" against the players as it has not happened in the game.
I am needing a way to push the group back on track. I have thought about a few different ideas but not sure which ones try first.
1. All new characters will have to be "Good guys" no killing or helpless NPC and no attacking other party members.(not sure if making the rule in the game now will work as characters are already in the game and I don't have a problem starting over but the players don't like the idea)
2. Try the situation where they have to work together or risk death again it did work okay. The players are getting along with each other a lot better but there is still talk of killing each other so maybe it did not work.
3. Just start the group over with characters that will get along better(but that may turn into the same probelm)
I don't want to be the DM that kills every PC but I will not be pushed around any more so I have to do something.
I am sure I am not the only DM to have this problem how have you gals/guys handled this?
Thanks