Diving in Head First

lastbesthope

Mongoose
Well I'm going to pick up the copy of VaS my FLGS has been holding for me for a month or so, so that I mihgt enter the tourney announced for later next month.

Natch, I'll be using counters :lol:

Hopefully my familiarity with ACTA rules should mean I can pick the game up quickly.

Be preared for many dumb questions from a VaS noob, any helpful advice or lifebelts would be appreciated

LBH
 
Hey LBH! Good to see another B5'er in these waters. You'll find a lot of similarities, and some differences that appear quite quickly but are easy to adapt to. It's kinda like dating your ex's older sister.
 
Warjammy said:
It's kinda like dating your ex's older sister.

Fortunately for my brain I can't even contemplate such an act, none of my ex's have an older sister.

but between this and BF:Evo my credit card is taking a beating this month.

Good to know there are some similarities

LBH
 
I love those chances to drop a phrase like that. It's epic. And yes, they do each sap the cash, I was told that the resin ships I was buying are nice and cheap, no big cost, easy to find. But, a whole Russian fleet with air support later... well, I'm glad my car is paid off so I don't have to choose between that and my fleet.
 
Well I had my forst proper look at VaS tonight. Amazed at how many counters you get with it, just a pity the trurn template only works in one direction (Yes I know you can download a 2 sided one on the main site)

Looking forward to signing up for the tourney

LBH
 
If I remember correctly the first turn on the template is 1" and the others 3/4" (or is it 3/4" and 1/2"?). Anyway, just grab the corner of the unit and swing the tail around that much. No need to mess with the turn template at all.
 
But turns are defined as an angle at a defined radius, different sizes of counters and models would need different deviations based on distance from pivot point.

LBH
 
lastbesthope said:
But turns are defined as an angle at a defined radius, different sizes of counters and models would need different deviations based on distance from pivot point.

The ships are pivoted on one of their back corners when they are turned. Yes this does mean that the actual centre point, which is meant to be where the ship really is, does move but it's one of those things that's just not worth worrying about.....
 
From the diagram in the book it appears ships are pivoted on the center point. That is the way we've been playing it.
 
Diagram looks more like pivoting at the stern point, so different length ships will need different length deviations of the nose, but the angular deviation is the same for ships of all lengths.

LBH
 
Soulmage said:
From the diagram in the book it appears ships are pivoted on the center point. That is the way we've been playing it.

The diagram in the book that I've got does show it pivoting at the rear of the ship, figure 3 on page 6. The rear circle of the turning template is clearly at the back and the back of the ship stays in the same position in the before and after version of the ship.
 
The ship doesn't pivot at the center but the bow swings left or right (or maybe it's the stern I don't have it with me now). The arrow and big circle on the template indicate this. The template is the same for all ships so all ships turn the same. Different turn radii are allowed for by the number of degrees allowed per turn (thus a DD will turn 180deg in fewer game turns than a BB).

Thus, no need for the template at all.

Oh wait, now I see what you mean about the distance changing. Yes, longer ships will swing more. Easy enough to figure out the values for your stands or just measure from the same point (say two inches) not necessarily the end. In my case I only have three sizes. We haven't even bothered to adjust for length.

I think not using the template saves time and is less fiddly. To each his own though.
 
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