Clovenhoof
Mongoose
Let's look at the typical character outfit for fighter-types:
Typically, we choose a fighting style that makes use of both hands: either a Two-Handed weapon - by RAW the by far most powerful, and hence most popular fighting style; or Dual Wielding, which still needs a number of houserules to be roughly on par with THF; or finally the good ole D&D-esque "Sword-n-Board" for increased defense.
And WWCD (What Would Conan Do)? As far as I know, nothing of the sort. In his adventuring days, he seems to use a Broadsword or War Sword (or whatever weapon he can grab), and nothing else. Very rarely a big, two-handed bruiser, much less a shield.
So a single one-handed weapon seems to be the most genre-appropriate, at least for heroic, barbaric adventurers. Followed by TWF I'd say, but that doesn't matter now.
While "coolness factor" for OHF is definitely there, IMHO there should be some hard and crunchy incentive for players to try out (and possibly stick to) this style of fighting.
So what do we have already, and what could be added?
- we get 1,5x Str bonus for wielding a OHW two-handed. Some OH-weapons are also finessable if wielded two-handed, like the broadsword or war sword.
Tip: it would be mainly a flavour choice to allow these benefits also for one-handed use, provided the off-hand is free.
- there is the "Fling Aside" combat manoeuvre. It is a nice manoeuvre and certainly useful, but also terribly difficult to access: you need no less than four feats, which is damn lot for any Non-Soldier. Improved Unarmed Strike, Improved Grapple, Combat Expertise, Improved Trip.
I consider this especially nasty, since three classes (Barb, Nomad, Pirate) are unlikely to take those "Improved" feats, as they mainly serve to avoid AoOs which aren't a concern to a character with Improved Mobility. So in short, 40% of a character's total feat allowance just for a single combat manoeuvre is way too much.
Last not least, the mechanics are very cumbersome, with three rolls necessary (melee touch attack, grapple opposed check) to determine the outcome.
Tip: if this manoeuvre were easier to obtain, and quicker to carry out, it would help the attractiveness of OHF quite a bit.
That's all existing rules I can come up with atm anyway. Are there other feats in splatbooks that help OHF? Or do you have any other ideas?
Current ideas (but not thought out yet) include:
- special Dodge bonus for an OHW fighter wearing no or light armour, since he is less encumbered than a THF, TWF or SNB fighter;
- Combat manoeuvre permitting to switch hands quickly, i.e. tossing the weapon from right to left hand, and attacking from an unexpected angle;
- more combat manoeuvres making use of the free hand somehow, maybe in conjunction with Tumble skill or otherwise.
Fire away!
Typically, we choose a fighting style that makes use of both hands: either a Two-Handed weapon - by RAW the by far most powerful, and hence most popular fighting style; or Dual Wielding, which still needs a number of houserules to be roughly on par with THF; or finally the good ole D&D-esque "Sword-n-Board" for increased defense.
And WWCD (What Would Conan Do)? As far as I know, nothing of the sort. In his adventuring days, he seems to use a Broadsword or War Sword (or whatever weapon he can grab), and nothing else. Very rarely a big, two-handed bruiser, much less a shield.
So a single one-handed weapon seems to be the most genre-appropriate, at least for heroic, barbaric adventurers. Followed by TWF I'd say, but that doesn't matter now.
While "coolness factor" for OHF is definitely there, IMHO there should be some hard and crunchy incentive for players to try out (and possibly stick to) this style of fighting.
So what do we have already, and what could be added?
- we get 1,5x Str bonus for wielding a OHW two-handed. Some OH-weapons are also finessable if wielded two-handed, like the broadsword or war sword.
Tip: it would be mainly a flavour choice to allow these benefits also for one-handed use, provided the off-hand is free.
- there is the "Fling Aside" combat manoeuvre. It is a nice manoeuvre and certainly useful, but also terribly difficult to access: you need no less than four feats, which is damn lot for any Non-Soldier. Improved Unarmed Strike, Improved Grapple, Combat Expertise, Improved Trip.
I consider this especially nasty, since three classes (Barb, Nomad, Pirate) are unlikely to take those "Improved" feats, as they mainly serve to avoid AoOs which aren't a concern to a character with Improved Mobility. So in short, 40% of a character's total feat allowance just for a single combat manoeuvre is way too much.
Last not least, the mechanics are very cumbersome, with three rolls necessary (melee touch attack, grapple opposed check) to determine the outcome.
Tip: if this manoeuvre were easier to obtain, and quicker to carry out, it would help the attractiveness of OHF quite a bit.
That's all existing rules I can come up with atm anyway. Are there other feats in splatbooks that help OHF? Or do you have any other ideas?
Current ideas (but not thought out yet) include:
- special Dodge bonus for an OHW fighter wearing no or light armour, since he is less encumbered than a THF, TWF or SNB fighter;
- Combat manoeuvre permitting to switch hands quickly, i.e. tossing the weapon from right to left hand, and attacking from an unexpected angle;
- more combat manoeuvres making use of the free hand somehow, maybe in conjunction with Tumble skill or otherwise.
Fire away!