Dithering, need help

The scouts, LBHs answer is correct.

Fireymonkeyboy said:
Next question (if I've not yet exhausted your patience?) - what is an "initiative sink"?

Its a good question from someone who has only played one game, so feel free to keep asking. Basically as has been noted above; smaller, more expendable ships or those with broad firing arcs can be moved earlier in a turn to allow your more powerful or boresight units to move later in the turn. The boresight units (Hyperion, Omega, G'Quan etc.) especially benefit from this as they can then pick better targets without fear of the target moving afterwards.

Boresights can be a little tricky to get the hang of to start with as you must aim the ship to aim the weapon. The boresight fires in a dead straight line from the fore (or aft) of the firing ship, and you need to line this up on the mini's stem (or the red dot on a counter). The easy way to do this, and it cuts down a lot of arguments, is to move the ship and announce to your opponent your are alingning a boresight on the target. As long as you have sufficient turn allowance there should be no arguments. Careful movement may allow you to sert up a front/rear boresight at the same time.

If your opponent stumbles into your boresights by accident (it has happened to me a couple of times), then feel free to take advantage of it (you can Concentrate All Fire! as well).
 
Be careful of trying to take advantage of a boresight that you believe someone has stumbled into. Many people play with a 'gentlemans agreement' that a boresight can only be declared against a ship that has already moved. While this is not supported in the rules various judges at tournaments may enforce this as a way to aviod arguements on where the line is.

As a personal note unless my opponent is blatant about it I have never tried to take a shot I did not line up. But if my oponent does stop directly on my bore two inches in front of my ship I'll ask him if he intends to be shot. He usually will move.

Ripple
 
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