Anyone have any sneaky tricks for ACTA? Not necessarily something you'd actually use in a game unless you want to win at any cost and don't mind your opponent questioning your parentage, but things which could fit the definition of gamesmanship - the art of winning without actually cheating. :twisted:
Putting a Sharlin in an asteroid field, or sending a Blue Star through Blockade Run on All Power To Engines, are already well-known tricks.
You can win Recon Run before a shot is fired using just one Patrol level ship. The normal table is 48" across, meaning any ship is within 24" of the nearest long table edge. Pick a Patrol ship with a speed of at least 12", move straight in at your choice of ship of Raid level or better, and scan it. You've just scored half VP for a Raid ship, while the best your opponent can score is full VP for a Patrol ship. (Of course, if you fail the scan roll, your opponent gets to laugh at you.)
It is possible to capture an enemy ship and use it against him in a campaign. Well, sort of. Board and capture an enemy ship, buy your own ship of the same type, then give it the same name as the ship you captured. For game rule purposes all you've done is buy a new ship, but for the campaign narrative the enemy's ship is now yours; you spent the RR points to repair the ship, fix whatever sabotage the crew did before surrendering, and clean up the mess caused by numerous gunfights.
This will only work if the enemy ship is legal for purchase within your fleet. An Earth Civil War campaign would work; so would a campaign between a mixed fleet (League of Non-Aligned Worlds or Army of Light) versus one of its components. (Optional house rule: allow the captured ship to be repaired at the full RR cost of buying a new one regardless of whether it's legal to buy otherwise. That way both sides can capture each other's ships and it doesn't matter which fleets you're using.)
Putting a Sharlin in an asteroid field, or sending a Blue Star through Blockade Run on All Power To Engines, are already well-known tricks.
You can win Recon Run before a shot is fired using just one Patrol level ship. The normal table is 48" across, meaning any ship is within 24" of the nearest long table edge. Pick a Patrol ship with a speed of at least 12", move straight in at your choice of ship of Raid level or better, and scan it. You've just scored half VP for a Raid ship, while the best your opponent can score is full VP for a Patrol ship. (Of course, if you fail the scan roll, your opponent gets to laugh at you.)
It is possible to capture an enemy ship and use it against him in a campaign. Well, sort of. Board and capture an enemy ship, buy your own ship of the same type, then give it the same name as the ship you captured. For game rule purposes all you've done is buy a new ship, but for the campaign narrative the enemy's ship is now yours; you spent the RR points to repair the ship, fix whatever sabotage the crew did before surrendering, and clean up the mess caused by numerous gunfights.
