Dilgar "Masters of Destruction"

hiffano said:
Locutus9956 said:
frankly its worth having the book for referecnce anyway and the background is a reasonably interesting read (and there is a bit more to the dilgar that hasnt been listed than in this thread anyway ;))

the Drakh one could certainly have been better. The RPG sourcebook is very interesting and full of information, sadly the ACTA drakh book...wasn't!

To be fair though the ACTA book only cost a fiver ;)
 
One of the things I like about ACTA and Mongoose is they don't get all GW on us about sharing information and rules (until now?) The ships are all online in several places (thank the lord) and it makes for a better gaming experience.

No one will play this game without the books. No one is so desperate to play this or any other tabletop game, imo, to piece together rules from internet posts. Even if someone had the entire rule set I doubt they'd do it short of a pdf that exactly mirrored the books.

What keeping all this light under a bushel does is leave a bad clique taste in prospective players mouths. Enthusiasm for the game will come from playing and community and coolness - "go buy the rules, you deadbeat" doesn't work. It may get someone to buy a single book, but by sharing now and "giving a free sample," so to speak, you'll get a fan/customer who'll buy many books and models over many years. If you want to help Mongoose, help the players.

Besides, I also think that if the only thing of value in the Dilgar book could be summed up in 2 sentences Mongoose has done a disservice to its fans by putting them in a book. Such little things llke that should have come out in S&P. Of course if there are scenarios, special characters, great pics, background etc the book will be popular and sell even if everyone knows the 2 new rules.

Further rant: I was peeved that the rules for Dilgar didn't appear in Armageddon. I think that new hardcovers should replace all the previous softcovers as a compendium - no on likes carrying a thousand books if they don't have to and ACTA with it's sleek rule set and even with all the ships shouldn't be more than 2 books.
 
animus said:
Besides, I also think that if the only thing of value in the Dilgar book could be summed up in 2 sentences Mongoose has done a disservice to its fans by putting them in a book.

Well Mongoose has to put out a book to include the ship stats. So that they can they can be put online. Producing one copy of a book and sending it straight to Burger so he can put them in his ship viewer isn't going to keep them in business.

There are plenty of ways that a player can get hold of the rules without actually paying £5 for the book, borrowing a copy, reading it in his local games shop. Someone could send it to them by email or PM.

I think that posting the rules online should be a no-no.
 
I think that posting the rules online should be a no-no.

well i can see your point but!
every forum for every game is there to help players and new players, this posting of a rule so to speak is a very common and very likely the most done thing on all forums, its called helping others out and being friendly.
i like this forum for being just that, friendly, even when a silly question is asked its allways answered in a nice way.
i play and have playtested for eve ccg, another friedly forum, and questions about play and rules is there all the time, at what point do you stop helping and for whatT
 
animus said:
Further rant: I was peeved that the rules for Dilgar didn't appear in Armageddon. I think that new hardcovers should replace all the previous softcovers as a compendium - no on likes carrying a thousand books if they don't have to and ACTA with it's sleek rule set and even with all the ships shouldn't be more than 2 books.
I believe that is the plan from 2e onwards. Updates/new stuff will be given in S&P, and once a year it will all be summarized and re-printed in an updated version of the relevant book (fleet book or rules book).

darknight said:
i play and have playtested for eve ccg
Cool, is it any good? Anything like the game? All blob and POS warfare these days? ;)
 
Greg Smith said:
I think that posting the rules online should be a no-no.
Well I agree to a certain extent, the rules shouldn't be posted in a big list or document, or anything that would breach Mongoose's copyrights. But asking about specific rules has always been what this forum is for.

By your logic if I asked "What does Interceptors do?" then you wouldn't answer. But if I asked "Can anyone clarify how Interceptors work?" then you would. Even though the answer is the same...
 
eve ccg is a great game with an expansion coming out soon, its a bit like b5 but in cards, you can play it online as well with a similiar program to vassal, i have just done some design work for the buttons on the new program(out soon i hope)[/quote]
 
Burger said:
Greg Smith said:
I think that posting the rules online should be a no-no.
Well I agree to a certain extent, the rules shouldn't be posted in a big list or document, or anything that would breach Mongoose's copyrights. But asking about specific rules has always been what this forum is for.

But the original poster asked, '"what is masters of destruction", "what are penatacons" and "what is the Dilgar initiative bonus". In essence a big list of Dilgar rules.

By your logic if I asked "What does Interceptors do?" then you wouldn't answer. But if I asked "Can anyone clarify how Interceptors work?" then you would. Even though the answer is the same...

Probably true.

I also wouldn't have a problem if someone started a question, "I bought the Dilgar book and wanted to know exactly how ..."

Heck, even, "I intend to buy second edition when it comes out, in the meantime could you tell me how..."

Contradictory aren't I? :)
 
animus said:
One of the things I like about ACTA and Mongoose is they don't get all GW on us about sharing information and rules (until now?)

Well noone on this thread who's unwilling to give up the rules officially works for Mongoose, some of thema ren't even playtesters. But by not volunteering rules verbatim willy nilly for free we stop them having to come down hard on us. PReventative diplomacy you might say.

Personally I have a version of my online Shipviewer that is chock full of rules notation, I use it for tournaments as it saves me flicking through books half as often, but then I've bought the books so I see n problem with that. But my online public shipviewer only has stats which are not much use without the rules.

LBH
 
Seems I have touched off a fire-storm. Mea Culpa. Alright, settled, I wait for 2E. And hope the AUgust issue of S&P Wargamer has some more of my material in it. In light of the current debate I should probably not divulge what I have submitted, but a couple are just plain fun and make the benny hill senario look tame.

Now that I have hopefully stoked your interest, I am off to ponder the Dilgar. I find them an interesting race even though the females have bigger sideburns than I do!
 
If you want to see the Masters of destruction rule in action, give my combat sim a try. It is a bit behind on the S&P stats for new ships, but it has the Dilgar down correctly and should give you a good feel for what you can expect from them. In essence, the Dilgar can hit very very hard under the right circumstances. The big problem is that ships with Interceptors tend to block out most of their damage potential, but once those interceptors fail.... :twisted:
 
Maybe it is just because I am old, but it seems as if the fleet lists I am leaning towards right now are the Dilgar and the Early Years Earth Alliance. Of course, if the Gaim are good, I will probably through a mixed league fleet in there too. But for now, those two should keep me busy enough. :)
 
OK, here's an actual question on how the rule works and not, what the rule is.

Masters of Destruction says that a bolters and pulsars do double damage on crits. Does this count for heavy bolters too? These are already doulble damage. Is it double the double?
 
Obsidian said:
I just downloaded the Combat Sim, but I am having trouble getting it to install. Is there something I am missing?

The only thing you need to install is the Microsoft .NET framework 2.0. You can get it by going to http://www.microsoft.com/downloads/...CB-4362-4B0D-8EDD-AAB15C5E04F5&displaylang=en. It is also part of the automatic updates if you run that every now and again. Once that is installed, just unzip the combat sim and double click on the .exe for it to run.
OK, did all that, got the program to run. Now what? Can I select multiple ships?
 
Now what?

Well now you just need to select the ship you are attacking with. Specify the weapons it is firing. switch over to the defender tab and pick the ship that is being fired upon and hit the "fire" button. It will do the rest.

Can I select multiple ships?

Unfortunately, it does not exactly allow you to pick more than one ship type to fire at a time. However, if you have a squadron that consists of all the same type of ship (3 Vorchans for example) you can simply triple the number of attack dice being fired by clicking in the AD column and upping the number.

In essence the point of the combat sim is to roll out a single firing phase from one attacker against one defender. Pretty much the same way you would if you rolled out all the dice on your own.
 
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