I very much prefer to build something up than to tear it down, because
I find it more challenging, more diverse and more rewarding.
To destroy something like a pocket empire all you need is a fleet with
some ground troops, and all you get is a couple of combat scenarios.
Been there, done that, and after a while it got pretty boring, because
there are only so many ways to conquer or destroy a place.
To build something like a pocket empire, you need politics, economy,
diplomacy and probably some combat, so you get a lot of different in-
teresting adventures out of the same setting, and the characters can
use all of their skills, not only the ones a warbot could use, too.
So, yes, I am quite interested in nobles and their background, and I
would very much welcome something like the old Pocket Empires (only
better, of course), or something like the upcoming RQII Empires for Tra-
veller.