Rikki Tikki Traveller
Cosmic Mongoose
So Tiffany as a CIA agent???? :shock:
Rikki Tikki Traveller said:So Tiffany as a CIA agent???? :shock:
FreeTrav said:There is no question that nats is flat-out wrongly short-sighted in his perception of the game - there are plenty of groups out there that do more than just make as many booms as they can. A well-rounded party has characters that can be used in any situation, and the wealthy "remittance man" (who would be a character type I would expect to find in a book titled Dilettante) or noble's son of the baton sinistre can be useful as more than a piggy-bank patron.
Yes, I'm quite familiar with that syndrome; it's one of the reasons I had problems finding a gaming group to play with to start with. But the point of my commentary was not that all gaming groups should be like mine, but that nats's exemplification of that attitude was being trotted out as a reason not to release a book like Dilettante, without acknowledgment that there are other play styles, some of which make a book like Dilettante an appropriate and useful supplement, possibly one that's even more so than Mercenary or High Guard. Obviously, Mongoose Publishing agrees with me to some extent, or they wouldn't be planning such a supplement; from their point of view, the final arbiter of the decision will be the marketplace - but in making the initial decision to publish such supplements as Agent and Dilettante, they're saying that they see the market as requesting them, and doing so to an extent sufficient to make them believe that it will not be a money-loser (or at least no more so than any other RPG product).Techno-Guru said:FreeTrav said:There is no question that nats is flat-out wrongly short-sighted in his perception of the game - there are plenty of groups out there that do more than just make as many booms as they can. A well-rounded party has characters that can be used in any situation, and the wealthy "remittance man" (who would be a character type I would expect to find in a book titled Dilettante) or noble's son of the baton sinistre can be useful as more than a piggy-bank patron.
That may be the case, but often you still have to work with what you got. I've played a few games in college with players of varying qualities, the most hack and slash game I was in actually kicked me out after one session because I wasn't enough of a combat junkie. On the other hand, I wish my current group was as imaginative or as interested in something other then wanton violence as some of yours. Only way I'd be able to sell the idea of a sci-fi game to them again is to some how come up with a system for boiling Bulletstorm or Duke Nukem down to a series of dice rolls.
In short, I'll trade you.
FreeTrav said:Yes, I'm quite familiar with that syndrome; it's one of the reasons I had problems finding a gaming group to play with to start with. But the point of my commentary was not that all gaming groups should be like mine, but that nats's exemplification of that attitude was being trotted out as a reason not to release a book like Dilettante, without acknowledgment that there are other play styles, some of which make a book like Dilettante an appropriate and useful supplement, possibly one that's even more so than Mercenary or High Guard. Obviously, Mongoose Publishing agrees with me to some extent, or they wouldn't be planning such a supplement; from their point of view, the final arbiter of the decision will be the marketplace - but in making the initial decision to publish such supplements as Agent and Dilettante, they're saying that they see the market as requesting them, and doing so to an extent sufficient to make them believe that it will not be a money-loser (or at least no more so than any other RPG product).
The tradition of formal accommodation of non-combat playing styles goes back to the earliest days of Traveller; an example right off the top of my head is the Classic Traveller Double Adventure 1: Annic Nova - the PCs are exploring an enigma of an alien starship, and not engaging in combat at all. The extensive rules in Book 6: Scouts and Book 7: Merchant Prince are also more than a mere nod in that direction, and Supplement 4: Citizens of the Imperium - and other supplements, and Special Supplements inserted into the original print Journal of the Travellers' Aid Society - also represent formal acknowledgment that combat is not the be-all and end-all of Traveller.
msprange said:nats said:Whereas I apprecaite Mongoose are expanding all the parts of Classic Traveller I have to question the release of this book. I mean its not as if any character will actually want o play a rich character, entertainer or playboy as opposed to a marine or mercenary.
Are you kidding? The chance to play the galaxy's greatest rock star? Who wouldn't leap at that?![]()
hdan said:Rikki Tikki Traveller said:So Tiffany as a CIA agent???? :shock:
Essentially, except that she apparently wrote some less-bubblegummy lyrics that got her in trouble.
Should have stuck to the Mall Scene I guess.![]()
hdan said:Rikki Tikki Traveller said:So Tiffany as a CIA agent???? :shock:
Essentially, except that she apparently wrote some less-bubblegummy lyrics that got her in trouble.
Should have stuck to the Mall Scene I guess.![]()
nats said:Whereas I apprecaite Mongoose are expanding all the parts of Classic Traveller I have to question the release of this book. I mean its not as if any character will actually want o play a rich character, entertainer or playboy as opposed to a marine or mercenary. The skills you would get in this line of work would be practially useless for most games. I would have thought work on a more interesting part of traveller would have been time better spent - such as a supplement on the high ports, low ports, city plans, world plans, etc that have been undeveloped in traveller to date, or perhaps jump restricting ships or space fighter rules, or some fun adventures even (less craft more blasting) and what about a Serenity expansion or Star Wars expansion - now those would be great!