AndrewW
Emperor Mongoose
amerginsrd said:Oops, hit the button twice. Sorry.
One can go to Edit then from there delete their own posts.
amerginsrd said:Oops, hit the button twice. Sorry.
I thought the delete option only works until someone posts after you.AndrewW said:One can go to Edit then from there delete their own posts.amerginsrd said:Oops, hit the button twice. Sorry.
To me that is playing the game mechanics not role playing the drunk and homicidal Fred.Wizard said:This also adds to the roleplaying as now with the odds being against Fred, he decides to take off hoping to get away instead of shooting back.
2D-5 (a range of roughly -2 to 6) vs. Bane of 5 (a range of roughly 3). Is there a certain Effect you are going for, or just pass/fail?Wizard said:Otherwise the only other way I can see the above working in a way I think is fair and reasonable is to stack Boon/Bane, where Fred would roll 5 dice in total and only use the 2 lowest.
I meant roleplaying from putting myself in Fred's shoes and thinking, "Heck, someone is shooting at me, can't see them as that sun is so bright, I shouldn't of had that last beer as I can hardly stand as the world is shaking all around me. I'm out of here." I like it when the game mechanics reflect the situation back so that it reinforces this cause and effect and gives reason to character actions.CosmicGamer said:To me that is playing the game mechanics not role playing the drunk and homicidal Fred.Wizard said:This also adds to the roleplaying as now with the odds being against Fred, he decides to take off hoping to get away instead of shooting back.
I am curious, does it always have to be one way or the other?Wizard said:To better explain my reasoning concerning the current Boon/Bane mechanic lets take an example:....
Could you please explain where you get your bane range? Dropping dice does not change the range, just the probability curve. You can still roll all 1's or all 6's to have a full range from 2-12 (without DMs). At least that's my understanding.ShawnDriscoll said:2D-5 (a range of roughly -2 to 6) vs. Bane of 5 (a range of roughly 3).
I want the game mechanics to reflect the situation at hand. In this case the odds are against Fred, earthquake, drunk, can't really see who he is shooting at, the mechanics should reflect this and basically give Fred no chance of hitting Mary. With the DMs, he will have no chance (assuming there are no other DMs). With a Bane of 5, he still does have a chance. I just rolled a few times (ok, lots of times) and managed to get a 9 result.ShawnDriscoll said:2D-5 (a range of roughly -2 to 6) vs. Bane of 5 (a range of roughly 3). Is there a certain Effect you are going for, or just pass/fail?Wizard said:Otherwise the only other way I can see the above working in a way I think is fair and reasonable is to stack Boon/Bane, where Fred would roll 5 dice in total and only use the 2 lowest.
That is how I understand it as well. Roll three 1s and I still have a 2, roll three 6s and I still have a 12. The probability shifts, but the range should be the same, assuming no DMs as you said. 8)CosmicGamer said:Could you please explain where you get your bane range? Dropping dice does not change the range, just the probability curve. You can still roll all 1's or all 6's to have a full range from 2-12 (without DMs). At least that's my understanding.
Percentages then. But roughly 3 to 4, maybe 5. Mostly 3 though. Some curves. https://www.youtube.com/watch?v=y1B8-IuYP9kCosmicGamer said:Could you please explain where you get your bane range? Dropping dice does not change the range, just the probability curve. You can still roll all 1's or all 6's to have a full range from 2-12 (without DMs). At least that's my understanding.ShawnDriscoll said:2D-5 (a range of roughly -2 to 6) vs. Bane of 5 (a range of roughly 3).
Maybe a roll isn't needed then, if that is the case.Wizard said:I want the game mechanics to reflect the situation at hand. In this case the odds are against Fred, earthquake, drunk, can't really see who he is shooting at, the mechanics should reflect this and basically give Fred no chance of hitting Mary.
I am trying to stay within the rules as written, well my interpretation of them anyway. Situational modifiers are handled by the Boon/Bane mechanic. Facing the sun should be handled by Bane, just as "dimly lit environment" is, and that example comes from the description of the Bane mechanic on page 59.-Daniel- said:I am curious, does it always have to be one way or the other?Wizard said:To better explain my reasoning concerning the current Boon/Bane mechanic lets take an example:....
Why not Mary has a bane and Fred has a DM-2 for being impaired and has an increased difficulty because he is facing the sun and a Bane for the earthquake?
The way I understand what some are suggesting it would look something like this:
The GM set the difficulty higher for Fred knowing he will be facing the sun. (Say Difficult 10+)
Using the fatigue rules as we don't have drunk rules; DM-2
Bane Role for the unplanned earthquake.
So I guess I am asking does it have to be only bane rolls or DMs in your thinking?
Ok, I guess we need to agree that the rules as written are vague and thus we read them differently. The rules say to me that the DM sets the difficulty based on the situation. Pg 58 states; "Some tasks are easier or harder to complete than others and so far we have just looked at Average checks that need 8+ to succeed. When the referee decides a task should be either easier or harder, he may change the target number needed for the check."Wizard said:I am trying to stay within the rules as written, well my interpretation of them anyway. Situational modifiers are handled by the Boon/Bane mechanic.
See this is where you and I deviate from each other. Because Mary set up the situation, I would say that the increased difficulty based on the above quote covers the situation. Please understand I am not saying I am right, just that I see it different is all. And because of it, I still say the small four Bane/Boon paragraphs on pg 59 are not clear enough.Facing the sun should be handled by Bane, just as "dimly lit environment" is, and that example comes from the description of the Bane mechanic on page 59.
I agree, I just don't see us seeing the same entry different means either of us are not trying to use the rules as written. It means I think it could use some clarification. 8)But for the time being, I am trying to not do that and stick with the rules as written during the playtest.
If only I could sticky this somewhere.msprange said:The idea (currently!) is that it breaks down like this;
Ref, rules or adventure sets the Difficulty, depending on source of the check.
Rules (and maybe adventure - either way, the written word) set DMs.
Ref applies Boon/Bane, dependant on conditions present.
This does seem simple enough that it would make a great statement in the book itself, cleaned up a little though. :mrgreen:msprange said:The idea (currently!) is that it breaks down like this;
Ref, rules or adventure sets the Difficulty, depending on source of the check.
Rules (and maybe adventure - either way, the written word) set DMs.
Ref applies Boon/Bane, dependant on conditions present.
Matthew consider the following scenario:msprange said:The idea (currently!) is that it breaks down like this;
Ref, rules or adventure sets the Difficulty, depending on source of the check.
Rules (and maybe adventure - either way, the written word) set DMs.
Ref applies Boon/Bane, dependant on conditions present.
msprange said:The idea (currently!) is that it breaks down like this;
Ref, rules or adventure sets the Difficulty, depending on source of the check.
Rules (and maybe adventure - either way, the written word) set DMs.
Ref applies Boon/Bane, dependant on conditions present.
Referees get to choose if Boon/Bane is used in a given situation. Or if the roll is even needed.amerginsrd said:msprange said:The idea (currently!) is that it breaks down like this;
Ref, rules or adventure sets the Difficulty, depending on source of the check.
Rules (and maybe adventure - either way, the written word) set DMs.
Ref applies Boon/Bane, dependant on conditions present.
This is pretty straight forward but does not really speak to my concern with how quickly DMs pile up causing effect inflation. The advantage of the boon/bane, as has been stated else where, is in reflecting things that could modify success without increasing effect. Perhaps rather than using a set of definitions for what is a DM and what is a boon/bane, you could use DMs up to a + or - 3 and use boon/bane die after that.
In your scenario, what if Fred has food poisoning, a pebble in his shoe, a blister on his hand, his comm chirps distracting him, a bird flies over and craps on his head, a fly goes up his nose and he sneezes...Wizard said:consider the following scenario: