slaughterj
Mongoose
I just started running Conan again (1st level characters), and had someone decide to try to run a Scholar who found the magic to be substantially useless in his mind, even looking ahead at various advanced spells, though acknowledging the magic fits the genre. Have others encountered this before, and how have you addressed it? Here was my emailed response to him about it (with the arrows) and his response to my response:
> You are right that the 7th level scholar would provide
> a good basis for comparison, and I think it would be
> quite effective in combat if so desired. I think DnD
> magic tends to pamper PCs by having attack spells,
> defense spells, and movement/utility spells, and then
> with all that, one might as well play supers. I
Yeah, it's awful having spells that are useful doing the activity that
you
spend most of your time doing.
> actually think the magic in Conan can be potent fairly
> early on with the touch paralysis spell, telekinesis
> with alchemical preparations, etc. A few things to
I have to disagree with you on this one. Telekinesis blows. I get to
spend a
power point and 50-500 sp to do the same or less damage as every other
member of the group. And the second it becomes obvious that I am a
sorcerer,
my AC 10 ass becomes the target on the battlefield. What sorcerer in
the
game could survive risking touch attacks when everyone has a ~50%
chance of
making a save?
> in the game is easier than may appear, (3) the game
> expects extensive use of knowledge skills to support
> the party (e.g., knowledge architecture to note that
> striking that crumbling pillar will drop it onto the
> mummy, knowledge arcana to note that the risen dead
> are more or less vulnerable to certain attacks,
> knowledge history to note that Acheronian wizards did
> a lot of necromantic magic and having a lot of fire to
> attack with could be useful, knowledge arcana to note
> that interrupting the sorceror's ritual at this point
> would be "a bad thing" and lead to runaway magic, etc.
> etc.). Instead of in DnD where you can simply cast a
> spell to solve a situation, Conan requires a bit more
> thought and ingenuity.
> You are right that the 7th level scholar would provide
> a good basis for comparison, and I think it would be
> quite effective in combat if so desired. I think DnD
> magic tends to pamper PCs by having attack spells,
> defense spells, and movement/utility spells, and then
> with all that, one might as well play supers. I
Yeah, it's awful having spells that are useful doing the activity that
you
spend most of your time doing.
> actually think the magic in Conan can be potent fairly
> early on with the touch paralysis spell, telekinesis
> with alchemical preparations, etc. A few things to
I have to disagree with you on this one. Telekinesis blows. I get to
spend a
power point and 50-500 sp to do the same or less damage as every other
member of the group. And the second it becomes obvious that I am a
sorcerer,
my AC 10 ass becomes the target on the battlefield. What sorcerer in
the
game could survive risking touch attacks when everyone has a ~50%
chance of
making a save?
> in the game is easier than may appear, (3) the game
> expects extensive use of knowledge skills to support
> the party (e.g., knowledge architecture to note that
> striking that crumbling pillar will drop it onto the
> mummy, knowledge arcana to note that the risen dead
> are more or less vulnerable to certain attacks,
> knowledge history to note that Acheronian wizards did
> a lot of necromantic magic and having a lot of fire to
> attack with could be useful, knowledge arcana to note
> that interrupting the sorceror's ritual at this point
> would be "a bad thing" and lead to runaway magic, etc.
> etc.). Instead of in DnD where you can simply cast a
> spell to solve a situation, Conan requires a bit more
> thought and ingenuity.