As I will give a lot of demo games in the next time, I am thinking about how to make them interesting.
I don't wanna play the standard 5Caps /w Tripple Thud vs 15 Warrior Bugs.
In the end the bugs lurk around under the earth and no one has fun (heard of one demo game that went this way).
So I plan to create a couple of scenarios giving both, bug and MI Objectives to achive.
Here is where I need your inspiration/help.
Scenario one: 'Reach the Skyhook'
A very important research facility is about to be overrun by Hordes of Bugs. A small force of CAP Troopers has been send to evacuate the remaining scientists. They have information vital to the survival off the federation and must reach safety at all cost.
Estimated enemy forces: Small groups of Warrior Bugs rampaging through the facility. Bigger Bugs may on the way. Hurry is always a good idea.
MI Force:
8 CAP Troopers with one Tripple Thud Grenade Launcher.
The Sergeant has the Dirty Fighter and Fast Mover Qualities.
Start at the fortification (it is asumed they have landed within drop capsules in turn -1).
10 Scientists (count as civilians - see rebel army list in S&P38 for details) in a small fortification in the middle of the table.
Objectives:
Bring at least one Scientist to the Skyhook.
MI Special Rules:
-The Skyhook counts as retrieval point if the MI Sergeant is killed.
-The Scientist are well trained members of society and know that following the MI's orders and trying to escape is their only hope of staying alive.
They can never get out of command as long as at least 4 Scientists are alive.
If there are only 3 of them left panic will arise and they must use the retrieval point move as only possible action (as they are trying to get out desperately).
Bug Force:
3x5 Warrior Bug /w endless tide somewhere in the area.
3 Nest entrances somewhere in the research facility.
Reinforcements:
1 Tanker Bug in turn 4 (makes sure the Mobile Infantry WILL run for the skyhook).
Objectives:
Kill all scientists! Not a single one may reach the Skyhook!
Environment:
A terrain heavy industrial area.
A civilian wagon can be found in a garage inside the fortification and some other in the facility area.
They have the following stats:
Civilian wagon
Value: -
Size: 3
Move: 4"
Close Combat: D10
Target: 4+
Kill: 7+
Save: 6+
Traits: Wheels/8", Hits/3
Weapons: The front seat passenger may use it's own weapon to shoot out of the opened window.
Special Rules:
- Passengers: A civilian wagon can transport 10 people (individual model size 1). Embark or disembark is one action.
- If it hits a wall or another massive obstacle (must be more than just a Stop sign) by flinching role a D6 damage dice against the wagon.
- If the civilian wagon gets destroyed, role a D6-1 damage dice for every passenger.
Scenario start:
MI has first turn.
I don't wanna play the standard 5Caps /w Tripple Thud vs 15 Warrior Bugs.
In the end the bugs lurk around under the earth and no one has fun (heard of one demo game that went this way).
So I plan to create a couple of scenarios giving both, bug and MI Objectives to achive.
Here is where I need your inspiration/help.
Scenario one: 'Reach the Skyhook'
A very important research facility is about to be overrun by Hordes of Bugs. A small force of CAP Troopers has been send to evacuate the remaining scientists. They have information vital to the survival off the federation and must reach safety at all cost.
Estimated enemy forces: Small groups of Warrior Bugs rampaging through the facility. Bigger Bugs may on the way. Hurry is always a good idea.
MI Force:
8 CAP Troopers with one Tripple Thud Grenade Launcher.
The Sergeant has the Dirty Fighter and Fast Mover Qualities.
Start at the fortification (it is asumed they have landed within drop capsules in turn -1).
10 Scientists (count as civilians - see rebel army list in S&P38 for details) in a small fortification in the middle of the table.
Objectives:
Bring at least one Scientist to the Skyhook.
MI Special Rules:
-The Skyhook counts as retrieval point if the MI Sergeant is killed.
-The Scientist are well trained members of society and know that following the MI's orders and trying to escape is their only hope of staying alive.
They can never get out of command as long as at least 4 Scientists are alive.
If there are only 3 of them left panic will arise and they must use the retrieval point move as only possible action (as they are trying to get out desperately).
Bug Force:
3x5 Warrior Bug /w endless tide somewhere in the area.
3 Nest entrances somewhere in the research facility.
Reinforcements:
1 Tanker Bug in turn 4 (makes sure the Mobile Infantry WILL run for the skyhook).
Objectives:
Kill all scientists! Not a single one may reach the Skyhook!
Environment:
A terrain heavy industrial area.
A civilian wagon can be found in a garage inside the fortification and some other in the facility area.
They have the following stats:
Civilian wagon
Value: -
Size: 3
Move: 4"
Close Combat: D10
Target: 4+
Kill: 7+
Save: 6+
Traits: Wheels/8", Hits/3
Weapons: The front seat passenger may use it's own weapon to shoot out of the opened window.
Special Rules:
- Passengers: A civilian wagon can transport 10 people (individual model size 1). Embark or disembark is one action.
- If it hits a wall or another massive obstacle (must be more than just a Stop sign) by flinching role a D6 damage dice against the wagon.
- If the civilian wagon gets destroyed, role a D6-1 damage dice for every passenger.
Scenario start:
MI has first turn.