weasel_fierce said:
Writing a new Runequest was propably like writing a new Traveller will be. There's a lot of people that would not have been happy unless the new game was a word-for-word reprint of RQ3 (or 2, depending on the person in question)
Some yes, but I think that there are more of us who'd prefer that the only changes made actually:
a) made play quicker
b) made play more fun
c) removed ambiguity
d) removed typos
e) gave more value for money
Thus far the only rules I can think of that are an improvement from RQII/III to MRQ are:
Rationalisation of number of weapon skills
Option for more experienced starting PCs
Criticals as 1/10 not 1/5 and 1/20
Grrrr