Deep Space Jumps: Easier than you think

DFW said:
locarno24 said:
Of course, you're not going to find them randomly - which means most are going to be located by some sort of observatory facility.

This could also possibly be done with OTU densitometers.

Or just a big bomb of some sort. Set it off in deep space in a hex, and wait for all the pings to come back.
 
rje said:
Or just a big bomb of some sort. Set it off in deep space in a hex, and wait for all the pings to come back.

Wouldn't it be easier to use speed of light sensors, rather than a slower than light blast wave?
 
DFW said:
It definitely wouldn't work if he was thinking about a blast wave.

I didn't think so somehow :P.
Anyway, it would be faster just to make a long range scout with a huge amount of it's mass filled with fuel.
I mean lets see, a stateroom, bridge, and engines take, maybe, 25 tons? add 60 tons of fuel and you can make 6 jumps, three out, three back. That would take a month and a half, and could easily cover 4-6 systems dependant on the jump pattern.
Would that no be a) quicker and b) easier?
 
barnest2 said:
Anyway, it would be faster just to make a long range scout with a huge amount of it's mass filled with fuel.
As mentioned in a previous post, advanced infrared sensors should be
able to detect the heat generated by internal heating from radioactive
decay, which would give a rogue planet a higher temperature than the
surrounding space.

But even if the sensor technology would not be good enough to detect
this over a distance of some light years, a 100 dton sensor drone with
a jump drive would be a cheap way to explore "empty" hexes - no need
for room and life support for a human crew.
 
Can the drone command unit be fitted to anything bigger than a small craft? Because they cant have jump drives...
But yes otherwise, your unmanned version would have better range by about 2 parsecs :P
 
barnest2 said:
DFW said:
It definitely wouldn't work if he was thinking about a blast wave.

I didn't think so somehow :P.
Anyway, it would be faster just to make a long range scout with a huge amount of it's mass filled with fuel.
I mean lets see, a stateroom, bridge, and engines take, maybe, 25 tons? add 60 tons of fuel and you can make 6 jumps, three out, three back. That would take a month and a half, and could easily cover 4-6 systems dependant on the jump pattern.
Would that no be a) quicker and b) easier?

A linked array of IR telescopes could EASILY spot on of these at 2 parsecs. Take only a few days.
 
barnest2 said:
Can the drone command unit be fitted to anything bigger than a small craft?
I am not sure whether the rules would allow it, but I do not see any logical
reason why it should be impossible.
 
rust said:
I am not sure whether the rules would allow it, but I do not see any logical
reason why it should be impossible.

Nor do I
Plus it easily outranges DFW's 2 parsec estimate for the IR telescopes. Good for long range/deep space exploration, no?
 
barnest2 said:
Good for long range/deep space exploration, no?
I have been using such sensor drones for my settings for quite a while
now, the idea probably came from Niven's Ringworld novels, together
with the idea that the drones' data are not always easy to interpret -
the "habitable" planet a drone discovered can have strange quirks the
drone did not detect.
 
barnest2 said:
rust said:
I am not sure whether the rules would allow it, but I do not see any logical
reason why it should be impossible.

Nor do I
Plus it easily outranges DFW's 2 parsec estimate for the IR telescopes. Good for long range/deep space exploration, no?

I think a drone like that would be ideal. No life support, refuel where H2 is available, etc.
 
barnest2 said:
You know, it's nice to see everyone agreeing for once :P

Isn't it though ?

Long range STL drones would be one way, but I think the best way would be to use lots of the drones (with high tech sensor arrays) deployed way out in a nearby system to create a Very Large Array with a baseline across the entire system; we already do it here on earth for EM astronomy. Given a fairly simple target criteria (IR/RAD or possibly densinometerwhateverythingie*), as DFW points out, it should spot anything you want in the next parsec (and then some) pretty quickly and easily. Then you load em back in the Scout ship (possibly one described in Scouts), and jump to the next target.


* Vilani for what Densinometers detect.
 
I think we all meant long range FTL drones, rather than STL. Would be faster than your mass sensor, thanks to FTL travel (even with travellers relative slowness)
 
barnest2 said:
I think we all meant long range FTL drones, rather than STL. Would be faster than your mass sensor, thanks to FTL travel (even with travellers relative slowness)
Yep, plus one would get far more precise astrographical and planetologi-
cal data. And remember, the sensor data from an object 1+ parsec away
describe the object as it was 3+ years ago, while the data brought back
by a sensor drone would be only a few weeks old - a good way to redu-
ce the chance of unwelcome surprises.
 
rust said:
barnest2 said:
I think we all meant long range FTL drones, rather than STL. Would be faster than your mass sensor, thanks to FTL travel (even with travellers relative slowness)
Yep, plus one would get far more precise astrographical and planetologi-
cal data. And remember, the sensor data from an object 1+ parsec away
describe the object as it was 3+ years ago, while the data brought back
by a sensor drone would be only a few weeks old - a good way to redu-
ce the chance of unwelcome surprises.

True, true. in any setting where unmanned FTL ships are possible, that's a better approach. I was thinking in terms of my traveller universe, which doesn't have Jump Torps/drones.

Its a problem that traveller has if its treated as cutting edge for science, I guess. All the info about the universe suggests that just about everywhere is J-1 or 2 given the sheer amount of dim/dark junk out there. even if you don't need a mass to jump to, any of them would have enough water ice to allow refueling; and after x thousands of years all convenient ones would probably mapped.

Me, I just ignore it except as needed for plot. I present the OTU to players as "a solid 1970's astro science campaign", in much the same way as I might say that my D&D campaign is 12 century europe, or perhaps high fantasy LOTR rather than the semi-late Middle ages/High rennaissance D&D default. It works.
 
DFW said:
captainjack23 said:
I was thinking in terms of my traveller universe, which doesn't have Jump Torps/drones.

In MGT I've never seen a prohibition on drone starships.

Yeah, thus my comment on MTU. Actually, I'm not sure if Classic Traveller has one explicitly - I think it may be finessed by the lower limit on ships allowed in hyperspace (100dt). (I'd be curious to hear otherwise, tho)

For me, drone jump capability changes much of the feel and flow of a third imperium based campaign, so I assume that the ability to calculate a jump is essentially a minor psionic power, but one that isn't classed as such, so its not persecuted. Or perhaps just one of those math abilities that are at the far end of the stat distribution - like people who can calculate cubic roots in their head, identify prime numbers, lightning calculators, eididic memory, that kind of stuff.

Regardless, if MGT hasn't weighed in on it, more power to them. It's one of the things that matters exactly as much as you think it should, so is great kindling for flame wars...

Sometimes I think there should be a suppleiment discussing things left intentionally vague so GM's can personalize their setting. Then again, I realize that I wouldnt need it, 'cause I'm always right about my TU........ ;)
 
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