Jeff Hopper
Mongoose
rust said:Yes, as a base and an inspiration for the design of the ships for my ownGee4orce said:"Have you actually USED the deckplans in High Guard, and if so, what for ?"
setting.
Ditto.
rust said:Yes, as a base and an inspiration for the design of the ships for my ownGee4orce said:"Have you actually USED the deckplans in High Guard, and if so, what for ?"
setting.
Bobsan said:I've never seen another Scifi game that provides something like this and will gladly take whatever plans I can get my hands on. ^_^
This is something that strikes me as odd, the bridge being on an exposed section or near the hull. The benefit of actual viewports (like they'd be much use anyway) outweighs the benefits of having the bridge in a more location? No. Put the bridge in a reinforced section and put external sensor feeds through so that they can see where they're going. Put the command / backup bridge in a secure location somewhere else. Reinforce engineering and separate out the power plant and engines. For a lot of deckplans, if you take out the power plant then you get the engines as a bonus as they're located in the same section. No bulkheads in between them.whtknght said:There Bridge is in a section raised and away from the rest of the hull.
EDG said:When I say "schematic" I mean something that is mostly there for fluff. It's an outline of the ship says "staterooms are in this coloured block, cockpit's this coloured block, this bit's the engine room" etc. No squares, nothing you could even use minis on if you wanted to - it just shows the general, broad layout of the ship. Or a sideview that breaks the ship down deck by deck (decks 1-2 are command, decks 3-10 are staterooms, etc etc). So there's no details on it.
A "deckplan" on the other hand is what's been in the books so far - a grid, everything to scale, all the bits shown on the map, etc. Something that you can use for minis if it's the right scale, and definitely detailed.
The 3 Beige books in the box! Back in 1978!!Dave Chase said:D&D, AD&D, sheesh
Chainmail, is were it started
Or at least where I started.
Dave Chase
Salvage OperationsGee4orce said:"Have you actually USED the deckplans in High Guard, and if so, what for ?"
As an old time gamer myself*, I can say that while mini's & deckplans aren't needed, they don't have to be a crutch. Once I started using them as a GM, a fair number of arguments based on misunderstandings went away.EDG said:It's just funny because I hear of gamers (usually from the CT/old D&D generation) railing about how everyone's using miniatures as a crutch and how in the old days they didn't need that sort of thing, and yet people seem quite happy to move minis around a map when they're not actually doing anything that really requires such tracking?
I hear you - but bridges in exposed locations just look cool, don't they? You're right though, with all the available sensor tech, Bridges should be in locations that are central, in the middle of the ship in the most protected parts of the ship. They should also tend to be placed where their wiring will have the shortest runs, minimizing control lags, and susceptibility for being cut-off.Valarian said:This is something that strikes me as odd, the bridge being on an exposed section or near the hull. The benefit of actual viewports (like they'd be much use anyway) outweighs the benefits of having the bridge in a more location? No. Put the bridge in a reinforced section and put external sensor feeds through so that they can see where they're going. Put the command / backup bridge in a secure location somewhere else. Reinforce engineering and separate out the power plant and engines. For a lot of deckplans, if you take out the power plant then you get the engines as a bonus as they're located in the same section. No bulkheads in between them.whtknght said:There Bridge is in a section raised and away from the rest of the hull.
Mind you, I'm as guilty of these things as others.
Valarian said:This is something that strikes me as odd, the bridge being on an exposed section or near the hull. The benefit of actual viewports (like they'd be much use anyway) outweighs the benefits of having the bridge in a more location? No. Put the bridge in a reinforced section and put external sensor feeds through so that they can see where they're going. Put the command / backup bridge in a secure location somewhere else. Reinforce engineering and separate out the power plant and engines. For a lot of deckplans, if you take out the power plant then you get the engines as a bonus as they're located in the same section. No bulkheads in between them.
Mind you, I'm as guilty of these things as others.
PFVA63 said:In Traveller terms, I think something similar might be possible. Specifically, on the Azhanti High Lightning Class Cruiser (that was published long ago) they showed some of those ships with what they called a 'casual' bridge located under a dome forward, but with a main 'battle' bridge and a secondary 'auxiliary' bridge burried deep within the hull.
EDG said:didn't pick up Traveller at all until around 1988.
whtknght said:Tradition. That is why we place it close to the hull with large windows.
On military ships, I place the Bridge and Power Plant in central location. On merchant ships and most character ships I keep with tradition.
Gee4orce said:Incidentally, I heard that the Gemini astronauts ( I think ) had to argue for a window to be added to the space capsule - originally it didn't have any. In the end, the highlight of the mission was looking back down on the earth, which would have been impossible without the window.
In my setting only very few ships actually have "windows", in almost allGee4orce said:I always thought that military starships are more like submarines than surface naval vessels - I think any kind hull weak-point, like a viewport, is an unnecessary risk.
AndrewW said:Gee4orce said:Incidentally, I heard that the Gemini astronauts ( I think ) had to argue for a window to be added to the space capsule - originally it didn't have any. In the end, the highlight of the mission was looking back down on the earth, which would have been impossible without the window.
Close, Mercury astronauts. Took a bit to get one that would stand up to the journey.
SSWarlock said:And let's not forget that the crew of Apollo 13 used a window on the Lunar Module to pilot their heavily damaged spacecraft back on course to Earth at one point, helping to save their own lives.
All because the Primary Guidance, Navigation and Control System was sending the LM to a boulder-strewn area after generating executive overflow errors.AndrewW said:And the lunar lander window used by Neil Armstrong during Apollo 11 to find a safer landing spot while running out of fuel.