Deck Plan: Subsidised Merchant Type R 'Fat Trader'

Its not perfect, it is not finished, Its late and I'm tired

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An inspiring bit of work middenface. Enough to lure me out of lurking and reconsider my self imposed leave. I actually liked your first take better for several reasons despite some oddities (that were since cleared up). It had me doodling in spare moments this weekend. Copying being in this case sincere flattery I hope you won’t mind my posting my take being mostly cut-n-paste on yours, not having time to draw it from scratch.

First a couple errata notes for yours and the original that I didn't see mentioned. The MGT version lists 3 turrets and 13 escape pods, neither set of plans shows them all though, omitting one of each. I’ve added an escape pod in mine (and rearranged them more logically imo*) and although I tried a few ways I couldn’t find a good place for the third turret. I ended up deciding it was instead a hard point mounted grapple for the external launch (no idea if 1ton is the rule or not, and frankly I won’t lose sleep over it ;) ). That’s it at the rear on the upper deck. I really wanted to put a stern chaser turret there for sand. That could still work if desired.

* How am I supposed to get to the outer pods (in the pax common) with other pods in the way? Wait for them to launch and breath vacuum for a minute? :lol:

I’ve also changed the low berths (preferring the horizontal 3 tier layout) and widened the regular beds. I’ve eliminated the lift and upper external hatch in the boarding area as unnecessary imo. I figure the passengers are transported via the launch allowing the ship to land at the warehouses for cargo handling. And I filled in the turrets to the hull and shortened the barrels as they seemed a bit long. Then I pulled the control couch inboard and filled the rest with the actual weapon, and moved the floor access hatches doing away with the dorsal hatches. I also added another seat to the bridge, 5 is just an old standard for me for basic bridges. I moved the avionics to above (not shown) the sunken bridge, allowing the nose to come to the front and slope back appreciably.

Oh yes, I’ve added the launch to the pic, outfitted for a full complement of pax and crew hauling (a lifeboat? with all those life pods… hence transport), with 3tons left over for other uses. The helm includes an airlock and fresher as standard. The 20 seats behind that are divided into 8 first class for high pax and 12 second class for low pax and crew.

I liked the way your first take had the empty space on the upper deck at the rear, for a launch bay being my original take, but it was awkward, wasteful, and I kept adding more to the deck so the launch went back where it should be imo, external at the aft end. I expanded the common spaces a little as well, I think there's tonnage to do it depending on how one counts. I added some room for small galleys and storage to the commons, as well as showing the seating, and moved the secure cargo area as a 5ton mail hold to the back here. The gray at the back is fuel, allowing feed between the wing tanks along with the not shown belly tank.

Down on the lower deck I deleted the landing strut wing access. The landing gear imo is under the main hull, with several trucks front to back. I changed the split of the cargo deck a bit, and added canards for more atmo control and fins and elevators to the wings because they look good. I changed the engineering spaces to my own standards (half actual machinery, half access and support for same) with just one engineering console (since it’s just one engineer needed). The other side is the spare parts and tool locker. Note that each serves as an airlock with external ventral hatch access for EVA repairs. I also expanded the fuel scoops. The engineer is going to put a lot of miles on walking all the way to the back to get to the ladders down, and then up and over and down again to get to the other side. Of course most of the time he can man his station on the bridge and save all that exercise.

Note the lower height of the forward cargo bay (4.5m) necessitated by the sunken bridge above, and the “A”s in a few places are airlock spaces. I figure the forward bay will be mostly small cargoes, baggage and special cargo. Also note the guard railings around the engineering access ladder and hatch to keep cargo from encroaching. I figure there’s a platform the same size, also with railings, half way up/down (3m off the deck) too. The aft cargo hatch is a ramp door imo for roll-on/roll-off. The cargo hatches internal are roll up versions retracting along the ceiling. The aft cargo bay is sized to permit installing suspended fuel tanks in the upper level to allow 2 jump 1 at the loss of 40tons of cargo capacity.

Anyway, I think I’m done playing with this one how I’d lay it out. Nothing saying there aren’t variants of course. And I like the addition of the (Sketch-Up I presume) 3D take of yours. Oh, and my Steward knows better than to leave trash like counterfeit butts lying about but if you see any other nit-pick worthy goofs on my ship be sure to mention them :) The ex-Marine with the attitude and SMG will sort out all customer complaints as they arise. Well he is my Steward... I have very few customer complaints come to my attention :twisted:

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...heh, a bit verbose, the picture being worth a thousand words would only have saved me 50, er, 32, um... 29! ...ish.
 
Awesome middenface - really like the balance you strike between simplicity and detail!

Very sweet variant and write-up far-trader - many thanks for sharing! (And here's hoping some flattery helps sway you against further leave taking!)
 
Both look great!! I really love deckplans and I really enjoy looking at these in the forums. Both of you guys please keep up the good work!!!! :)
 
Stainless said:
Skimming through the thread, I didn't see (or notice) what software you're using for this. Is it Google SketchUp?

2D is Sketchup Flavour then exported to Illustrator (just so I can add red lines and do the layout)
The 3D models are sketchup, tweaked in Photoshop with the Universe Plugin.
 
BP said:
Very sweet variant and write-up far-trader - many thanks for sharing! (And here's hoping some flattery helps sway you against further leave taking!)

Heh, it couldn't hurt ;)

And thanks for the kudos BP and cbrunish :)

It hit me this morning, MGT Core rules don’t say clamps are needed for externally mounted craft (or more precisely it doesn’t impose any tonnage or cost difference for internal vs external craft). And coupled with that my desire for a stern chaser would be a fixed mount (no turret/fire control tonnage) means I could swap that clamp ton for a ton of sand cans and a fixed mount with a little edit. Done!

So, to match the core rule version with 3 hard points and 3tons reserved for said, here is one with the third hard point as a double fixed stern chaser sand launcher and a 1ton magazine for sand canisters…

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(substitute missile for sand if you want to discourage tailgaters… with extreme prejudice :twisted: )

P.S. I hope no one is confused by the positioning of the launch. It was "white" space that begged to be filled and there wasn't room to put it more in relation to its mounting over the rear boarding area without changing the size of the graphic too much.
 
Damn nice job there Far-Trader. MGT should hire you to do their deckplans.

I've got cosmographer, but have barely played with it thus far. It's supposed to do a decent job at making more detailed deckplans (among other things), but I just haven't had the time to devote to teaching myself how to use it.
 
cbrunish said:
Both look great!! I really love deckplans and I really enjoy looking at these in the forums. Both of you guys please keep up the good work!!!! :)

Thanks, tis a damn fine job that one, I wouldn't have thought it was a cut n paste job, nice I've inspired someone.!
Seriously I only started to this so I could learn to do it, so I've just been doing them by the book.

I do fancy doing all of them, depends on a few things though... Not really that worried for now about errors in the originals, but its is good to know.
And well I've got one comission out of this already...


I'll get a 3D version of far traders version of the trader up as soon as possible.
 
phavoc said:
Damn nice job there Far-Trader. MGT should hire you to do their deckplans.

Thanks phavoc, I wouldn't say no but this one is 99% other people's work, I just played with it a little :) Far more credit to them than me for the art.

I hear you on the time issue, and steep learning curves for new tricks don't help this old dog much either :(
 
middenface said:
I get a 3D version of fat-trader's version of the trader up as soon as possible.

It's the old merchie marine uniform, it shrunk, honest :oops:

;)

Yeah, ok, so I could lay off the between snack snacks and odd beer, and get a little exercise...

...I had a feeling that was going to happen somewhere in this thread. They're just too similar being only 1 letter different :lol:
 
far-trader said:
middenface said:
I get a 3D version of fat-trader's version of the trader up as soon as possible.

It's the old merchie marine uniform, it shrunk, honest :oops:

;)

Yeah, ok, so I could lay off the between snack snacks and odd beer, and get a little exercise...

...I had a feeling that was going to happen somewhere in this thread. They're just too similar being only 1 letter different :lol:


Doh, apologies, its a lack of sleep... Heh!

What if we call your version RII or something?
 
AutoSave_merchant_launchcopy.jpg


Not as good quality as it could be, gone for the classic launch... oof that was a bugger...
Add the plans and finish it - next.. then sort the RS version out.


Enjoy..!
 
Bravo again middenface! That's very nice indeed.

middenface said:
...the classic launch... oof that was a bugger...

But so sweet! Feel free to use that on the Type RS (I'd insist if I wasn't begging ;) ). I'm sure we can fudge the internals to make it work. And no rush or even insistence on doing it on my account either. What you've already done is excellent and going to get saved too :)
 
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