Deck Plan: Subsidised Merchant Type R 'Fat Trader'

OK, that's quite enough young man...

I was hoping that I could at least stay in the same league as you in the 3D stuff, but I am so not at your level :cry:

That is a very sweet looking model, as the french say, tres impressive!
 
Fedmahn Kassad said:
OK, that's quite enough young man...

That is a very sweet looking model, as the french say, tres impressive!

Heh...
quikcrendercopy.jpg


Not bad for a free render engine.....
 
OMG, that is so sweet.
you nailed it.
i have saved all this in my traveller goodness folder.

great job, looking forward to more designs.
 
middenface said:
andrew boulton said:
Oh, that's much better!

Nice launch, too. Is it actually big enough? I had a hell of a job with mine.

Possibly. I rescaled it to roughly fit the plan I created. Well I need to go back and add the clamp. Not 100% happy with the launch so it may get a refit.

The problem is giving the inside enough headroom without making it look too bad outside.
 
Lord High Munchkin said:
Have you tried a B&W "lines only", hard-shaded render to see what it would look like printed?

No, do you mean a render in another package or SU?. And printed do you mean as in the RP/4D printing for minis?

I have tried a 3DS export and then rendered in VUE, the hull looses its smoothness, looks good till you see the polys. Smooth poly edit doesn't work

I've had this issue with my Traveller 2300 AFVs - the default circle segments is 24 - upping it to 30 or 40 smooths the hull out. Same applies to arc lines well I think.

LWO export looks better. But still some issues. Just boils down to where the shape of the hull started, its something I could fix.

This image was rendered in Kerkythea - then photoshop'd
 
The cylinders half way down the wings look like they could be hinges for folding wings to me, to get into those tight docking bays...

G.
 
middenface said:
Lord High Munchkin said:
Have you tried a B&W "lines only", hard-shaded render to see what it would look like printed?

No, do you mean a render in another package or SU?. And printed do you mean as in the RP/4D printing for minis?

I have tried a 3DS export and then rendered in VUE, the hull looses its smoothness, looks good till you see the polys. Smooth poly edit doesn't work

I've had this issue with my Traveller 2300 AFVs - the default circle segments is 24 - upping it to 30 or 40 smooths the hull out. Same applies to arc lines well I think.

LWO export looks better. But still some issues. Just boils down to where the shape of the hull started, its something I could fix.

This image was rendered in Kerkythea - then photoshop'd
No, as a B&W image. I mean reduced to line-art with solid black shading (i.e. not grayscale, which always prints too darkly).
 
That's really great work.

Though not to be really nitpicky, and this is more of a design philosphy issue than anything else... Having passengers climb up and down a ladder, and moving their luggage and such up and down the aforementioned ladder doesn't seem too (and don't nobody yell!) realistic to me....

Passengers aren't treated like cattle. They are pampered, especially if they are paying good money for the trip. So maybe this is just for access, but the lauch would dock elsehwere on the ship to load/unload passengers?

If you have ever been on a cruise ship you'll realize what I mean by this. Passengers don't want to be inconvenienced.

Anyone else see where I'm coming from on this?
 
phavoc said:
Passengers aren't treated like cattle. They are pampered, especially if they are paying good money for the trip. So maybe this is just for access, but the lauch would dock elsehwere on the ship to load/unload passengers?

If you have ever been on a cruise ship you'll realize what I mean by this. Passengers don't want to be inconvenienced.
I've been a passenger on many cruise ships and I must say that accommodations and facilities were generally barely tolerable, and I've rarely felt pampered.

Without fail I find:

1) In the cabin areas the corridors are too narrow to allow two passengers to pass one another comfortably, let alone when trundling baggage with them.
2) There's never enough lifts for all the passengers, especially when arriving at port, and during boarding I always end up climbing seven flights of stairs with one child in one arm and a heavy suitcase in my other hand.
3) Half the time my cabin either lacks sheets, towels or the extra cot ordered in advance.
4) There are always people drinking and partying in the corridors because their cabins are too small - which causes arguments between the sober passengers and the drunks at some godforsaken hour of the morning... soundproofing being rather poor in most ships.
5) The pursers are always too hassled or busy to make significant efforts for 'yet another cow in the herd' unless you're booked in a high class cabin.

I've never been pampered on a cruise ship, although I did have a very pleasant flight 1st class with Virgin once, coming back from South Africa, where they even gave me a free change of clothes when I spilled food down my front during some turbulence! :D

Of course, things might improve in the far future. :)
 
Lord High Munchkin said:
No, as a B&W image. I mean reduced to line-art with solid black shading (i.e. not grayscale, which always prints too darkly).

Hmm, like this>? Might see if something else can render it more like you say

merchant_RSIIIc.jpg
 
Very nice, but I would have thought the launch would be sunk into its own area recessed into the hull a bit, there seems to be a bit left at the back of the crew deck for it to be able to sink in a bit. Personally I would also tend to slope the cabin windows a bit. But it looks great amazing what you can do with Sketchup.
 
It's very nice, I like the design and model.

I do like B&W line art (not colour converted to grayscale and printed way too dark)... line-art designed as line-art.

There used to be years ago an old 3rd-party 'Photoshop' filter called something like "woodcut" that could turn a grayscale image into (you guessed it) a woodcut-like image, I used to use it a lot for theatre posters. However, I haven't seen it available for a while.

I suppose a layer of the outline and a layer of stamp (carefully done), blended could do similar.

p.s. was that dorsal view done with perspective off?
 
Lord High Munchkin said:
It's very nice, I like the design and model.


p.s. was that dorsal view done with perspective off?

No problem, kind of learning some of this as we go along... tell you whats fun is projecting a texture onto a curved surface...

I used the standard top view, I think the perspective is still on? I'll have a look.

One more thing I want to do, but till then I'm hitting the FreetraderA
 
Middenface, I don't dare ask but.... I've wanted, for years, a b&w line art drawing of the fat trader, bother top down (as you wonderfully created) but also side view. The reason was I've created several varients of the Type R, and wanted to use the line art to create full colour illustrations depicting the different types and paint jobs.

Do you think it would be possible ........ ? :wink:
 
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