chiron0224
Mongoose
Just did a quick and dirty scout vs scout fight (each armed with double turret with 2 pulse lasers link firing) and I took notes every time something seemed odd. I already posted about a typo that I saw so I won't rehash it here, but the other things are as follows.
1. How is the severity if a crit resulting from sustained damage calculated? The rules say to apply a crit every time the ship has accumulated 10% of it's hull in damage. Severity is normally determined by the damage of the attack but in this case it's damage having built up. So do you just use whatever attack pushed it over? Do you treat all sustained damage crits as severity 1? That's how I ended up ruling it during my play test fight and it worked well. Each sort of 10% threshold either opened a new system at 1 or ratcheted up one that was already damaged.
2. One of the actions the engineer can take is to jury rig a system to mitigate the critical effects of the damage. But for armour and hull this would require a trip outside the ship with some big ass pieces of metal so I think those two should be the exception to this action.
3. When rolling to try and repair some critical damage I rolled horribly without consequence. I'm not sure if it would be better or worse but I think an effect of -6 on a repair attempt could carry a consequence like stepping up the severity of the crit. Like the engineer screwed up so badly trying to jury rig the system that he broke it even worse than before.
4. A little clarification on the fact that critical severity effects are cumulative. Does this apply to the DMs? Like with M-drive severity one had a DM -1 and then severity two had DM -2 and severity three had DM -3. Does this mean that at severity three you have a DM of -3 or of -6?
5. Speaking of the M-drive, do those DM penalties apply to evasive maneuvers? The way I interpreted the evasive maneuver action is that it's not a roll (your pilot skill is simply applied as a negative DM to the opposing attack roll) and therefor M-drive critical hit DM penalties would apply. But then it doesn't make sense that no matter how beat up your maneuver drive is you don't get any worse at dodging. I mean, except for the fact that you have fewer thrust points to spend. But then you still take the DM to rolls to aid the gunners or dock.
1. How is the severity if a crit resulting from sustained damage calculated? The rules say to apply a crit every time the ship has accumulated 10% of it's hull in damage. Severity is normally determined by the damage of the attack but in this case it's damage having built up. So do you just use whatever attack pushed it over? Do you treat all sustained damage crits as severity 1? That's how I ended up ruling it during my play test fight and it worked well. Each sort of 10% threshold either opened a new system at 1 or ratcheted up one that was already damaged.
2. One of the actions the engineer can take is to jury rig a system to mitigate the critical effects of the damage. But for armour and hull this would require a trip outside the ship with some big ass pieces of metal so I think those two should be the exception to this action.
3. When rolling to try and repair some critical damage I rolled horribly without consequence. I'm not sure if it would be better or worse but I think an effect of -6 on a repair attempt could carry a consequence like stepping up the severity of the crit. Like the engineer screwed up so badly trying to jury rig the system that he broke it even worse than before.
4. A little clarification on the fact that critical severity effects are cumulative. Does this apply to the DMs? Like with M-drive severity one had a DM -1 and then severity two had DM -2 and severity three had DM -3. Does this mean that at severity three you have a DM of -3 or of -6?
5. Speaking of the M-drive, do those DM penalties apply to evasive maneuvers? The way I interpreted the evasive maneuver action is that it's not a roll (your pilot skill is simply applied as a negative DM to the opposing attack roll) and therefor M-drive critical hit DM penalties would apply. But then it doesn't make sense that no matter how beat up your maneuver drive is you don't get any worse at dodging. I mean, except for the fact that you have fewer thrust points to spend. But then you still take the DM to rolls to aid the gunners or dock.