Jak Nazryth
Mongoose
Last week we ended the game in a lull in combat. The party had boarded a Vargr Corsair (it attacked the party's ship and lost) and eventually the party successfully hard docked with the crippled pirate ship. The party managed to fight through a group of 4 Vargrs in combat armor, knocking them unconscious by reducing 2 of their 3 stats to zero. At this point, none of the Vargr's are dead... but since they are pirates, and several of the players in my game are ruthless, I'm thinking the Vargr guards will never regain consciousness. They will be stripped of their gear and die in the vacuum of the damaged ship.
Which leads me to a question.
When damage get's through personal armor, thus doing physical damage to a player or NPC, do you need to repair your armor? I know it's very generalized, but I don't know of any game mechanic that requires "fixing" armor that's been in a fire fight. My players have a combination of Combat armor, Boarding Vacc Suites, and Advanced Vacc Suites etc... all with sealant sheaths... Some of them took damage during the combat, in a vacuum (Vargr Ship's Hull was reduced to 0, and it's Structural points sit at 3 after the fight).
Will the players have to repair their armor after the fight? There are no rules in reduction of the protection number just because you sustain damage in combat... not that I'm aware of...
How many times will any one suite of combat armor, vacc suit, etc... be breached before it can no longer create a sealed environment?
All the questions are up in the air for a generalized combat system I know.. but still... the questions and conversations began last week.
We will continue/conclude the boarding action this week... there will be more combat in various parts of the Vargr ship.
Also, knowing my players, they will gather up all the Vargr gear and sell it. Normally I let them sell gear at half book value as a basis, and they can modify the price with skill checks (broker). However, if there is no real game mechanic or need to "repair" armor that's been in a fire fight, will Armor that has been breached sell at the same price than armor that has never been breached? Logically, the answer is no... damaged armor should be worth less... but there aren't any rules I can find that addressed damage armor and gear. Is there a rule that I'm not aware of, and... has anyone else dealt with this issue before?
Thanks
Which leads me to a question.
When damage get's through personal armor, thus doing physical damage to a player or NPC, do you need to repair your armor? I know it's very generalized, but I don't know of any game mechanic that requires "fixing" armor that's been in a fire fight. My players have a combination of Combat armor, Boarding Vacc Suites, and Advanced Vacc Suites etc... all with sealant sheaths... Some of them took damage during the combat, in a vacuum (Vargr Ship's Hull was reduced to 0, and it's Structural points sit at 3 after the fight).
Will the players have to repair their armor after the fight? There are no rules in reduction of the protection number just because you sustain damage in combat... not that I'm aware of...
How many times will any one suite of combat armor, vacc suit, etc... be breached before it can no longer create a sealed environment?
All the questions are up in the air for a generalized combat system I know.. but still... the questions and conversations began last week.
We will continue/conclude the boarding action this week... there will be more combat in various parts of the Vargr ship.
Also, knowing my players, they will gather up all the Vargr gear and sell it. Normally I let them sell gear at half book value as a basis, and they can modify the price with skill checks (broker). However, if there is no real game mechanic or need to "repair" armor that's been in a fire fight, will Armor that has been breached sell at the same price than armor that has never been breached? Logically, the answer is no... damaged armor should be worth less... but there aren't any rules I can find that addressed damage armor and gear. Is there a rule that I'm not aware of, and... has anyone else dealt with this issue before?
Thanks