Trifletraxor
Mongoose
RosenMcStern said:Trif:
Dodge was almost never used in RQ3 because of its uneffectiveness vs. criticals, so reverting to this would be worse than the MRQ RAW. I think the only modification needed is just dropping the paragraph about not minimizing the Damage Modifier. Many already play this way.
Okay, that's not a bad suggestion. But I'm still not totally happy with that you take damage upon a successfull dodge. I liked Rurik suggestions too, but it makes combat a bit more complicated. Back to doing some more thinking...
Rurik said:Regarding CONx5, take our giant as an example. Typical Resilience would be 195% (plus he has 24! rounds to fight before dropping from blood loss and shock). Easy to kill?
So there should be a limit to how high the resilience skill can go obviously. Maybe Resilience set at CON x5, with a maximum of 100%? I'm going to bring back total hit points, to be calculated the normal way - (SIZ+CON)/2. With published scenarios, total HP for opponents can easily be calculated as chest location HP x2. I always felt taking away total hit points was a bad move.
SGL.