badside bill
Mongoose
I have just got hold of the MRQ rulebook and have just browsed quickly through it once or twice.
One thing i wondered a bit about is the new damage modifiers wich have been applied. What strikes me is that is has become a lot more difficult fore a huge, strong monster to inflict a lot of damage.
For example, a giant ( the one at p. 112 in the MRQ rule book) have now an average damage modifier on 2d12 instead of, say 4d6? ( i don`t remember the damage modifier table right at this moment).
So say the giant has a human adventurer in a tight spot and chooses to swing a finishing blow at him with his club (damage 2d6), game master rolls an average 7 on the club damage, but an embarresing roll of 2 on the damage modifier.
The poor, but rather supriesed, adventurer parrys with his target shield which absorbs almost all the damage, the rest vanishes in his ringmail armor.
I think one of the things which made the monsters very dangerous in previous RQ versions, wasn`t the huge damage they were able to do, but the fact that even if they rolled a lousy damage, still would be able to beat the life out of you.
One thing i wondered a bit about is the new damage modifiers wich have been applied. What strikes me is that is has become a lot more difficult fore a huge, strong monster to inflict a lot of damage.
For example, a giant ( the one at p. 112 in the MRQ rule book) have now an average damage modifier on 2d12 instead of, say 4d6? ( i don`t remember the damage modifier table right at this moment).
So say the giant has a human adventurer in a tight spot and chooses to swing a finishing blow at him with his club (damage 2d6), game master rolls an average 7 on the club damage, but an embarresing roll of 2 on the damage modifier.
The poor, but rather supriesed, adventurer parrys with his target shield which absorbs almost all the damage, the rest vanishes in his ringmail armor.
I think one of the things which made the monsters very dangerous in previous RQ versions, wasn`t the huge damage they were able to do, but the fact that even if they rolled a lousy damage, still would be able to beat the life out of you.