gamesmeister
Banded Mongoose
Trifletraxor said:Which is why no-one will parry with a weapon anymore. Why would anyone try to parry with a sword when it only subtracts 4 points of damage? Everyone will walk around with shields.
Bear in mind that
a) not everyone can carry the big kite shields, so you're often looking at a Target Shield instead. 8 points is certainly pretty good, but it won't stop a big hit.
b) Advancement is a lot slower if you have to split your experience across two skills (weapon + shield, as opposed to just weapon)
c) Lots of people just like the big damage done by two handed weapons
d) Some cultures will tend to use 2H weapons because of their natural way of fighting e.g. Greek pikemen
Trifletraxor said:Actually, it's not that easy. I would have preferred to use RQ3, as that system isn't full of broken rules that need houseruling before play (dedicated POW, incorrect tables, bypass armor attacks, etc.), but I still want to use MRQ'a adventures. If I houserule the damage modifiers, I'll have to change it for all the opponents in future supplements too.
As an aside, I see no problem with the bypass armour precise attack. The problem lies with the Armour Skill penalty, which should be based on current encumbrance rather than APs.