Damage Boosting with a skill of 31% is enough to boost a 1H Longsword (1d8). If the wielder switches to 2H use, which increases the damage to 1d10, does the Damage Boosting stop working? I might house-rule Damage Boosting so that it doesn't have a threshhold like that but sets the minimum damage to 2 pts per 10% skill, with a maximum of the weapon's max damage. So, in the above example, you'd roll a 1d10 but if it rolls below 8, it does 8. The same spell cast on a Great Hammer would also set the minimum to 8, but you'd roll 1d10+3 anyway to see if you can get more.
Why isn't it 1 point per 5% rather than 2 points per 10%? Just for simpler calculations?
Why isn't it 1 point per 5% rather than 2 points per 10%? Just for simpler calculations?