So, this uber-heroine is fighting a dragon, okay? And she's got this astonishing attack - truly world-shattering stuff - and does 52 points of damage to the dragon's head. 12 are absorbed by the foul beast's natural armour, leaving 40, resulting in -20 hps on that location and a Major Wound.
Dragons have a Resilience of 120%. Which means that, over 61 rounds, there is only a five per cent chance per round that the dragon with a Major Wound to its head will die, and then expire after the alloted (CON+POW/2)x5 seconds (in this case, a little over two-and-a-half minutes).
Okay, so even Majorly smooshing a dragon's head in may mean it won't die for a couple of minutes. But if our heroine only did 33 points of damage ('only', lol, just bear with me), and the dragon's Seriously Wounded head is at -1hp, that infernal reptile is going to keep going ad infinitum until it rolls 96% plus at the start of a combat round.
My four questions are:
1) Does this make sense to anyone else? I feel my grognard-side (RQ2 [GW Boxed Edition] was the very first RPG I ever played ...not wanting to give away my age, ahem) saying: ooh, THAT doesn't feel very Runequesty!
2) What are the benefits of a Resilience higher than 95%? I haven't exactly completely absorbed the new rules, but haven't seen an application for it yet. (Maybe on a critical check in combat you could REGAIN hps??? j/k!)
3) Why tuck Resilience away in Skills? Give it to me to hand in a statblok, if I need them in combat!
4) Just what is the Resilience of a Giant? 49%? If Resilience isn't listed as a skill in the SRD Creatures descrips, am I supposed to quickly figure it from CON+POW? (Hey, I know that aint rocket science, but on the fly, I'd rather see the figure I'm rolling against in that statblok [see question 3, above]).
- Q
Edit - A Resilience of 100+ will result in a failure rate of only 1% - ie a fumble? :S Edit - No, Q, only at 500% and it's a Fail, not a Fumble.
Edit - Actually got Major Wounds and Serious Wounds in context.
Dragons have a Resilience of 120%. Which means that, over 61 rounds, there is only a five per cent chance per round that the dragon with a Major Wound to its head will die, and then expire after the alloted (CON+POW/2)x5 seconds (in this case, a little over two-and-a-half minutes).
Okay, so even Majorly smooshing a dragon's head in may mean it won't die for a couple of minutes. But if our heroine only did 33 points of damage ('only', lol, just bear with me), and the dragon's Seriously Wounded head is at -1hp, that infernal reptile is going to keep going ad infinitum until it rolls 96% plus at the start of a combat round.
My four questions are:
1) Does this make sense to anyone else? I feel my grognard-side (RQ2 [GW Boxed Edition] was the very first RPG I ever played ...not wanting to give away my age, ahem) saying: ooh, THAT doesn't feel very Runequesty!
2) What are the benefits of a Resilience higher than 95%? I haven't exactly completely absorbed the new rules, but haven't seen an application for it yet. (Maybe on a critical check in combat you could REGAIN hps??? j/k!)
3) Why tuck Resilience away in Skills? Give it to me to hand in a statblok, if I need them in combat!
4) Just what is the Resilience of a Giant? 49%? If Resilience isn't listed as a skill in the SRD Creatures descrips, am I supposed to quickly figure it from CON+POW? (Hey, I know that aint rocket science, but on the fly, I'd rather see the figure I'm rolling against in that statblok [see question 3, above]).
- Q
Edit - A Resilience of 100+ will result in a failure rate of only 1% - ie a fumble? :S Edit - No, Q, only at 500% and it's a Fail, not a Fumble.
Edit - Actually got Major Wounds and Serious Wounds in context.