Supplement Four
Mongoose
I HATE d20 games. I really do. I've avoided them like the black plague since 3rd edition came out.
I LOVE Conan. I really, really do. I love the stories. I love the pastiches. I love the Hyborian Age.
When I first picked up Mongoose's Conan, over a year ago, I was AMAZED. I was. If one HAD to use the d20 system, then the changes that Mongoose made to that system to fit the Hyborian Age were the things that I would have changed about the system if I were writing it. And, there were a few cool things they did that I wouldn't of thought.
One doesn't often find an RPG like that.
Why don't I like the d20 system? How is it too complex? Well, it's too rules heavy. It's too much to remember. It takes hours to create player characters (and NPCs too).
Or...is d20 really that complex?
It's really not.
All d20 is: Take a d20. Roll it. Add modifiers. Compare to target number.
That's really it, whether you're attempting a skill throw or an attack throw. That's simple, isn't it? Throw a die, plus mods, for a target or higher?
Feats and Abilities? They're just modifiers.
If you think about the system like that, it's really not that complicated. In fact, it's down right simple.
What makes it complex is that there are SO MANY modifiers that could apply to the die throw, and those modifiers are usually case specific.
So, that's the real challenge with the d20 system--learning the modifiers. When, and when not, to use them.
Give yourself permission to screw up a bunch of times by allowing a modifier when you shouldn't or not including a modifier when you should...and the game, even for a newbie (like me) to the system, really isn't that scary anymore.
I dig Conan. I dig what Mongoose did with the d20 system to fit Conan. Do I wish a simpler, skill based, system were used for Conan? You bet. I'd like that better.
But, Conan is in d20...and it ain't that bad.
At least, from my perspective.
I LOVE Conan. I really, really do. I love the stories. I love the pastiches. I love the Hyborian Age.
When I first picked up Mongoose's Conan, over a year ago, I was AMAZED. I was. If one HAD to use the d20 system, then the changes that Mongoose made to that system to fit the Hyborian Age were the things that I would have changed about the system if I were writing it. And, there were a few cool things they did that I wouldn't of thought.
One doesn't often find an RPG like that.
Why don't I like the d20 system? How is it too complex? Well, it's too rules heavy. It's too much to remember. It takes hours to create player characters (and NPCs too).
Or...is d20 really that complex?
It's really not.
All d20 is: Take a d20. Roll it. Add modifiers. Compare to target number.
That's really it, whether you're attempting a skill throw or an attack throw. That's simple, isn't it? Throw a die, plus mods, for a target or higher?
Feats and Abilities? They're just modifiers.
If you think about the system like that, it's really not that complicated. In fact, it's down right simple.
What makes it complex is that there are SO MANY modifiers that could apply to the die throw, and those modifiers are usually case specific.
So, that's the real challenge with the d20 system--learning the modifiers. When, and when not, to use them.
Give yourself permission to screw up a bunch of times by allowing a modifier when you shouldn't or not including a modifier when you should...and the game, even for a newbie (like me) to the system, really isn't that scary anymore.
I dig Conan. I dig what Mongoose did with the d20 system to fit Conan. Do I wish a simpler, skill based, system were used for Conan? You bet. I'd like that better.
But, Conan is in d20...and it ain't that bad.
At least, from my perspective.