Well I converted a Type V Demon. This one has more of an old school flavorer to it. I have made some changes to the standard 3rd ed Marilith. Her upper-body is treated as medium side woman, thus giving her a reach of 5 feet and human-size weapons. I replaced her Weapon Focus feat with the barbarian's Versatility ability to reflect how they allows shown with a variety of exotic weapons. I gave her broadswords to keep thing simple, but you can use whatever weapons you want. They use to be called Type V Demons as the players had to guess their "true" names. Such names are: Aishapra, Kevokulli, Marilith, and Rehnaremme.
I hope you all enjoy this!
Marilith
Large Outsider (demon)
Climate/Terrain Any land or underground
Organizations Solitary
Init +14;
Senses Listen +31, Spot +31
Languages Demonic, Old Stygian, Acheronian
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Dodge 25
Parry 18
Immune electricity and poison
Resist acid, cold & fire Vulnerability sliver
hp 216 (16 HD);
DR 16
Fort +19,
Ref +14,
Will +14
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Speed 40 ft. (8 squares)
Melee Primary broadsword +24/+19/+14/+9 melee (1d10+9/19-20, AP12) and 5 broadswords +24 melee (1d10+4/19-20, AP12) and tail slap +22 melee (4d6+4)
Melee 6 slams +24 melee (1d8+9) and tail slap +22 melee (4d6+4)
Space 10 ft.;
Reach 5 ft.;
Power Points 12 (48 )
Base Atk +16;
Grp +29;
Magic Atk +15
Sorcery Knowledge of summoning, plus 1d4+1 other styles
Special Attacks Constrict 4d6+13, improved grab, spells, versatility
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Abilities Str 29, Dex 19, Con 29, Int 18, Wis 18, Cha 24
SQ Manifest, true seeing
Feats Combat Expertise, Combat Reflexes, Multiattack, Multiweapon Fighting, Power Attack, Steely Gaze
Skills Bluff +26, Concentration +28, Diplomacy +30, Disguise +7 (+9 acting), Hide +19, Intimidate +28, Listen +31, Move Silently +23, Preform (dance) +26, Search +23, Sense Motive +23, Knowledge (arcana) +23, Spot +31, Survival +4 (+6 following tracks)
Possessions Six weapons, jewelry
Advancement 15-20 HD (Huge); 21-42 HD (Gargantuan), or by character class
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It is said that this type of demon goes by many names, but they are known as the Marilith by most mortals. Mariliths usually hold a variety of weapons in each of their six hands and wears many bangles and jewels. They are usually bare-chested, but some are known to ware breast-plates. Mariliths typically stands about 9 feet tall and measures about 20 feet from head to tip of tail. They weighs about 4,000 pounds.
Combat
Though mariliths thrive on grand strategy and army-level tactics, they love physical combat and never pass up an opportunity to fight. Each of a Marilith’s six arms can wield a weapon, and the creature gets an additional three weapon attacks with its primary arm. Mariliths seldom rush headlong into battle, however, preferring to hang back and size up the situation first. They always seek to gain the best possible advantage from the local terrain, obstacles, and any vulnerability or weakness in their opponents.
Constrict: A Marilith deals 4d6+13 points of damage with a successful grapple check. The constricted creature must succeed on a DC 27 Fortitude save or lose consciousness for as long as it remains in the coils and for 2d4 rounds thereafter. The save DC is Strength-based.
Detect Thoughts: They can read the surface thoughts of anyone within 100 feet. This ability allows the Marilith to communicate with mortals without knowing their language.
Improved Grab: To use this ability, a Marilith must hit with her tail slap attack. She can then attempt to start a grapple as a free action without provoking an attack of opportunity. If she succeeds on the grapple check, she can constrict.
Manifest: As a standard action, a Marilith can either leave Earth and return to her home place or appear on Earth. In either case, it manifests at the new location at the end of her turn.
True Seeing: Mariliths have the ability to see all things as they actually are. She can see thought illusions and invisibility. She can see the true form of altered and changed creatures. This ability not penetrate soled objects, negate concealment, to see thought mundane disguises.
Versatility: Mariliths are treated as being proficient with everything, like a 7th level barbarian. Unlike a barbarian, they can still take combat feats bared from 7th level barbarian (unless she gains 7 levels of Barbarian).
Skills: Mariliths have a +8 racial bonus on Listen and Spot checks.
Feats: In combination with her natural abilities, a Marilith’s Multiweapon Fighting feat allows her to attack with all her arms at no penalty.