Rick
Mongoose
I suppose you could, but then why have them in the first place? I was interested in a book which also set up a TL 1-2 society as well, rather than dropping fantasy creatures into space - that way, PC's have less to work with and it is much more interesting (watch the 'Outlander' (2008) film).Tom Kalbfus said:Couldn't you kill a D&D Style Ancient Red Dragon with a Starship weapon?Rick said:Tom. I do really like your posts - they are very funny and wildly inventive, and usually well worth reading. But - Traveller style fantasy please; no artificial levels or xp, no tael, no trying to shoehorn D&D mechanics into Traveller!
Now - the positives. D&D is a bit too artificial in a lot of ways - I like the idea of using the Traveller system as it forces players to work together to defeat a big bad, because, even in battledress, chances are 1 guy isn't going to take out a Dragon very easily. What this means is, that in game terms, a lot of the nastier D&D creatures will have to be reduced in power before being translated into Traveller stats, hence my post about using a sliding scale.
With Traveller, what you have is more important than who you are.
With Traveller, who you are and what you do is more important than what you (can) have. If every solution to a problem could be bought at a nearby convenience store, it would be a very pointless game.