Reynard said:
"You haven't answered the question, is it possible for a Legends character to fight a Traveller character "
I was referring to the idea people on this thread want to create a Mongoose Traveller fantasy game but Mongoose already has Legends. There is no way or reason to repeat themselves. That's why I consider this thread just a what if.
Not a whole game, but a specific area in the Traveller Universe where "Magic" is operative. "Magic" being Clarke-Tech after all.
I think having a super-mundane planet in the Traveller Universe may be the way to go with this. The planet is an artificial construct built by powerful aliens that consider themselves gods, and the humans and other beings on that planet worship them as such, some in exchange for magical abilities.
A Traveller hit point per level chart, the extra hit points are only in effect while the character is on the planet or within 1600 km of its surface, the planet being 128,000 km in diameter, has the mass of 100 Earths and the gravity equal to Earth on its surface. I'd say skip the sun part, it orbits around a normal Sun, once every 400 days, the planet rotates once every 24 hours and has no moons.
Level/CR ------ Mass kg ------ Total Tael ------ Reward ------ hit points (Animals don't get hp)
1/8 ------------- 0.12 kg ------- 128 xp ---------- 8 xp ----------- 0
1/4 ------------- 1 kg ---------- 256 xp --------- 16 xp ---------- 0
1/2 ------------- 12 kg ------------ 512 xp --------- 32 xp ---------- 0
1 ---------- 100 kg or 1st lvl ---- 1,024 xp ------- 64 xp ---------- 0
2 ----------200 kg or 2nd lvl ---- 2,048 xp ------- 128 xp -------- 1d6
3 --------- 400 kg or 3rd lvl ---- 4,096 xp ------- 256 xp -------- 2d6
4 --------- 800 kg or 4th lvl ---- 8,192 xp ------- 512 xp -------- 3d6
5 ------- 1,600 kg or 5th lvl ---- 16,384 xp ----- 1,024 xp ------ 4d6
6 ------- 3,200 kg or 6th lvl ---- 32,768 xp ----- 2,048 xp ------ 5d6
7 ------- 6,400 kg or 7th lvl ---- 65,536 xp ----- 4,096 xp ------ 6d6
8 ------12,800 kg or 8th lvl --- 131,072 xp ----- 8,192 xp ------ 7d6
9 ----- 25,600 kg or 9th lvl --- 263,144 xp ---- 16,384 xp ------ 8d6
10 --- 51,200 kg or 10th lvl -- 524,288 xp ---- 32,768 xp ------ 9d6
So hit points are basically an invisible shield surrounding each character with a level greater than 1 Damage received is subtracted from the hit point pool first and when hit points run out, damage is taken normally per Traveller rules after that. Now in Traveller large animals are harder to kill. killing a 200 kg animal produces 128 xp of Tael, but so does killing a 2nd level character or 2 first level characters. The first column of xp only applies to leveled characters. likewise 2nd level characters don't automatically mass 200 kg and so on. When a character gains in level, he doesn't gain in size, he just becomes harder to kill with more hit points, an animal of equivalent difficulty would have the listed mass in the first column instead of the level, it is harder to kill simply due to its size.
As for the rest of the cosmology
the Fantasy planet is hollow, I'd cut a 1,600 km wide hole in the North and South poles, the hole is 1,600 km deep, the elemental "planes" are as follows in my version. The "plane" of Earth, is simply the 1600 km deep crust, an artificial shell of some nearly indestructable material holds up the Crust against the force of gravity, keeping the planet hollow, walls surround the holes in the poles and buttress the crust to prevent it from falling through. One can of course climb to the top of the wall and jump or lower oneself down through these polar holes in the artificial planet. Looking down the hole, one can see the inner Sun, which is the plane of fire, and also the positive energy plane, the two are one and the same in the technological clarke tech version of this planet.
On the inside of the planet's shell repulsive gravity is generated by a lump of insubstantial exotic matter reverses the force of gravity on the inside. An ocean covers the inside of the shell, that is the plane of water, on top of that water is the inner atmosphere, that is the plane of air, and the mini Sun in the center of the hollow planet is the plane of fire as I already mentioned, the negative energy plane is that exotic matter with the repulsive gravity.