Rick said:
Ah, now. I am not opposed to having fantasy in Traveller - a low tech supplement with some form of fantasy races or society might be rather good. However, I don't think that copying across any fantasy RPG into Traveller is the answer; perhaps go back to the source material for Sidhe, Alfar, Nibelungen, Trolls, etc.
What I plan to try (when I get time) is to figure out the stat modifications for certain races, e.g. elves get +2 dex, -1 str and con and are a bit more likely to have "arcane," i.e. psionic or magic, abilities, while orcs get +2 str and con, 2d4+1 Int and 2d4 Soc.
More as a way of having "standard fantasy" races that a GM could include or leave out as desired. A troll would be difficult as it's more physically powerful and therefore should be allowed with a bunch of restrictions.