Loz said:
Does being a writer/designer invalidate my approach or position as a GM then - which is the POV I'm coming from on this debate?
Of course not - though in this case, I don't much care for your suggested fix anyway,
Loz said:
Sorry to sound churlish Duncan, but I don't think your remarks, even if made tongue in cheek, are especially fair. I wasn't attempting some kind of fix - just describing how I, as a GM, if faced with this sort of situation, would approach it. My being one of the Mongoose writers has nothing to do with it.
It is particularly unfair in this case, as neither the writing or the editing of the spell is anything to do with you. It would be worse, of course, if I were happy to accept the same change if it had been suggested by someone with no mongoose connections - say Rurik, for instance.
I was merely pointing out that one of the things I expect/hope for from a set of rules is to set out a level of expectation that can be shared between the GM and all the players - and here the rules suggest that a player with a 20% "Create Zombie" will, on average, create a functional zombie one time in every 5 attempts. I suspect as a player I would be upset to discover that the GM was interpreting it as being on average create a malfunctioning zombie once in every 5 attempts. (Much depends of course, on when and how I found out)
Loz said:
And you're quite right. Such an application would be ridiculous. But surely the approach is going to depend on the kind of skill being used?
By and large, no. The basic rule is that your skill is the %age chance that you succeed in the activity. If I'm using a cookery skill to prepare a meal (given that I have the correct ingredients to hand) then I expect to get an edible meal if I make my roll, not a creative GM deciding that I've only got a low roll, so the resulting concotion is inedible. If I have a "Create Zombie" spell and the correct ingredients then I expect to get a Zombie at the end, not a mound of twitching flesh...
Loz said:
In your archery example, Billybob, on top of the inn, in an advantageous spot, would be given, by me, certainly, +20% or +40% to his Archery skill to reflect his actions and advantage.
I didn't consider giving him a bonus for being on the roof - I just wanted him somewhere he could get enough shots to stand a chance of hitting before they rushed him! - Let's make it a windy night and a steeply pitched roof, cancelling out the bonuses :wink:
Loz said:
With his Create Zombie attempt, which is based on a complex, unfamiliar, magical skill you could, quite legitimately, rule that, due to inexperience, the zombie's a success but, as Deliriad said, 'a bit pants ' in some respect or another.
Well I didn't think
perhaps it just moans and rolls its eyes, but can't move. Or maybe it can move, but is blind and simply stumbles around and cannot follow instructions properly was 'a bit pants'. I thought it was taking an ability the player had legitimately taken and used and making it completely pointless.
If we don't want Joe Normalpeasant going around creating zombies with a skill of 23% then I think the answer is to amend the spell so it is clear in the rules that he can't, not rely on the GM making an ad-hoc ruling every time, such that a player never knows whether or not it's worth trying to cast a spell.
Loz said:
If Billybob was a trained sorcerer, rather than a peasant who's stumbled on a Create Zombie scroll, then I'd rule that, even though Billybob might find creating the zombie is on the difficult side, his general sorcerous training means he creates a zombie that isn't pants, because, due to his training and vocation, he can achieve an appreciable result.
Again, this fails my reasonableness test. If a peasant and a trained warrior both learn a new weapon "War Flail" at 23% then I'd expect, as per the rules, that both are equally proficient with it, not that the GM will decide that one is better than the other due to background
(I can imagine exceptions to this, but it would be in where you call for rolls, not how you interpret them. Fred the Godlearner and Pete the Praxian both have 30% ride Bison, though Fred has never actually ridden a live bison before. Fred needs to roll to Mount the beast, and to start it moving, Pete only needs to roll to persuade it to jump over a small skullbush. In all cases though a success indicates they stay on the beast, and a failure indicates they end up on the floor)
If a peasant's "Create Zombie" 23% is worse than a Necromancer's "Create Zombie" 23%, at what level does a peasant achieve parity? Will a peasant with "Create Zombie" 50% create better or worse Zombies than a Necromancer with "Create Zombie" 23% if they both make their rolls? Is a Peasant who learned "Create Zombie" 23% 3 years ago, and who has been casting it every week going to be creating better zombies than the necromancer who finished learining "Create Zombie" 23% this morning, but has never cast it before?